rudedog
08-13-2006, 12:10 PM
http://www.fpsadmin.com/images/steam.jpg
Some steam news from the past week or so:
Friday, August 11 2006
Soon, we'll be releasing the first in a series of updates to Counter-Strike: Source which will be focused on moving the core Counter-Strike gameplay forward.
http://www.steampowered.com/Steam/Marketing/message/718/img/TrainThumb.jpg (steam://openurl/http://www.steampowered.com/Steam/Marketing/message/718/img/TrainHDR.jpg)
The first update will include an updated version of the map Train, which will feature an HDR lighting pass, some minor layout changes, and a number of small bugfixes.
The second facet of this release will be a completely reworked radar system. There will be a significant change to the aesthetics of the radar, but there are also some fairly significant gameplay ramifications to the new system. One example: when you look directly at an enemy for a long enough time for their name to appear on your screen, everyone on your team will be able to see that enemy in the radar. We're planning on releasing this first update in about two weeks.
Source SDK Update Released (http://www.steampowered.com/index.php?area=news&id=717)
August 11, 2006, 1:35 pm · Jason Ruymen (contact@valvesoftware.com)
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Source SDK
Fixed compilation issues for Linux dedicated server in SDK
Removed 3D Lighting Preview menu choice from Hammer
Fixed SDK Launcher bugs when performing outdated MOD check
SDK Wizard now creates 'maps' directory underneath the new mod directory. This prevents a map compilation error
The 'cs_milita.vmf' distributed with was loading in a bad state if the grid is set to be displayed at startup. New version has grid offSource SDK Update Released (http://www.steampowered.com/index.php?area=news&id=715) August 4, 2006, 2:53 pm · Jason Ruymen
A major update to the Source SDK has been released on Steam. Included in this update are major features and fixes for the tools in the Source SDK. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Major New Features
Half-Life 2: Episode One enhancements
NPC behavior enhancements
New Tool application called 'Source SDK Base'
Uses the latest shipping version of the Source Engine (HL2: Episode One)
This content will be updated whenever a new version of the Source Engine ships
Mod makers should always use its SteamAppId (215) in their single player and multi-player mods
Many other improvements and bug fixesFor a full list of changes, see the Source SDK Release Notes (http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes) on the Valve Developer Community site.
For more info and all the steam news you can handle: Steam (http://www.steampowered.com/index.php?area=news)
Some steam news from the past week or so:
Friday, August 11 2006
Soon, we'll be releasing the first in a series of updates to Counter-Strike: Source which will be focused on moving the core Counter-Strike gameplay forward.
http://www.steampowered.com/Steam/Marketing/message/718/img/TrainThumb.jpg (steam://openurl/http://www.steampowered.com/Steam/Marketing/message/718/img/TrainHDR.jpg)
The first update will include an updated version of the map Train, which will feature an HDR lighting pass, some minor layout changes, and a number of small bugfixes.
The second facet of this release will be a completely reworked radar system. There will be a significant change to the aesthetics of the radar, but there are also some fairly significant gameplay ramifications to the new system. One example: when you look directly at an enemy for a long enough time for their name to appear on your screen, everyone on your team will be able to see that enemy in the radar. We're planning on releasing this first update in about two weeks.
Source SDK Update Released (http://www.steampowered.com/index.php?area=news&id=717)
August 11, 2006, 1:35 pm · Jason Ruymen (contact@valvesoftware.com)
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Source SDK
Fixed compilation issues for Linux dedicated server in SDK
Removed 3D Lighting Preview menu choice from Hammer
Fixed SDK Launcher bugs when performing outdated MOD check
SDK Wizard now creates 'maps' directory underneath the new mod directory. This prevents a map compilation error
The 'cs_milita.vmf' distributed with was loading in a bad state if the grid is set to be displayed at startup. New version has grid offSource SDK Update Released (http://www.steampowered.com/index.php?area=news&id=715) August 4, 2006, 2:53 pm · Jason Ruymen
A major update to the Source SDK has been released on Steam. Included in this update are major features and fixes for the tools in the Source SDK. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Major New Features
Half-Life 2: Episode One enhancements
NPC behavior enhancements
New Tool application called 'Source SDK Base'
Uses the latest shipping version of the Source Engine (HL2: Episode One)
This content will be updated whenever a new version of the Source Engine ships
Mod makers should always use its SteamAppId (215) in their single player and multi-player mods
Many other improvements and bug fixesFor a full list of changes, see the Source SDK Release Notes (http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes) on the Valve Developer Community site.
For more info and all the steam news you can handle: Steam (http://www.steampowered.com/index.php?area=news)