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View Full Version : creating a mod


PanTadeusz
01-18-2004, 12:46 PM
hey guys, and perhaps woman ; ))

i have an question.

i have to say that i have tested many mods now for servers, not all but some which were interesting for our server, but not all mods have all features i will need for the server . the prm realism is great [ ver 3.0 still not working :lol: ] but there is missing something. why i can allow how many smg's or sniper rifles a side can choose, but not how many nades ??
cause when nades are cooking and you have three of them they are a powerfull weapon and its easy to take out 2 soldiers and die self : PP

second i read in some readme's of some mods, that they dont run with other mods ... WHY ?? so i cant combine a onenade mod with the realism mod cause then some futures of the realism mod doesnt run : (( ....

so why YOU make a mod where i can set in the server config this :
how many bullets are per gun [ reload bullets ]
how many rifles guns etc are allowed per side, nades too : )))
force teamspac and allow killcam or not
activate shellshocks in the multyplayer ....
and many ideas ...

this mods are running on our server now :
tanys shellshock from {3:-} clan
onenade mod i found on codfiles.com
iosserverpatch teamspeac and killcam

but we wonna use realsim too ........

so perhaps one will create a mod with all futures i write in here, one .pk3 file with many cvars io can set in the config : ))

Pan