View Full Version : PRM 3.0 + PAM + Rude's Messages
[FAT]Tombe
01-17-2004, 08:10 AM
Any tips on how to get this monstrosity combination of mods to work together?
I've tried to get PAM 1.03 + RDMC = no go, RDMC overwrites PAM files and now that I've read about PRM3 and it's options, I want it too :)
And no, I'm not a coder so don't go telling me 'Do it yourself' I just admin our clan server.
Kenttavartio Susi - Finnish Assault Troops | 62.142.65.66:29900 | Running PAM now.
Sitting_Duck
01-18-2004, 06:38 PM
As an Admin it is essential you know how to install and operate all the files running on your machine. So yes, doing it yourself is one thing you will be told here. [MC]Hammers tools should be able to assist you with combining all you desire.
imported_Eroc
01-19-2004, 07:54 AM
Keep in mind thought that the Codam tool (if that's what your referring to it not going to work unless the Modders of those tool make them work with Codam. Two mods work with them currently, and I might add they work very well, but if the modders don't integrate them into the Codam, they won't just work automatically.
You can find their site here:
http://www.iwnation.com/Hosted/CoDaM/
Eroc
[FAT]Tombe
01-19-2004, 11:22 AM
As an Admin it is essential you know how to install and operate all the files running on your machine. So yes, doing it yourself is one thing you will be told here. [MC]Hammers tools should be able to assist you with combining all you desire.
As an admin I'm quite adept at configuring the server (all the way up from building one) , but as I said: I'm not a coder.
I did look at the files the .pk3's have inside and most of it was pure gibberish to me.
CoDaM looks good, but it still lacks support for PAM & PRM afaik.
imported_Eroc
01-19-2004, 11:57 AM
CoDaM looks good, but it still lacks support for PAM & PRM afaik.
Actually I think you have it the other way around. The reason why these don't work together is the coders don't code where it doesn't overwrite everyone else's code. This is what Codam does, and I quote, "provides a set of standard modules for managing a wide variety of game capabilities" so that this doesn't happen.
That's whats wrong with the modding right now, noone is using standards thus everyone is overwritting everyone else's code... making mods not work.
Hammer
01-19-2004, 01:11 PM
PAM currently only supports SD gametype with plans for TDM in the next PAM release. A CoDaM-aware PAM mod will be provided some time after the official IW patch. CoDaM currently supports TDM/DM/SD/RE, plus OBJ/RB.
The PRM weapon realism already works with CoDaM and most of the features CoDaM already performs. Missing items are bleeding and dropping weapon on hand/arm hit, but these could be easily made to work if the PRM developers chose to.
imported_PoolMaster
01-19-2004, 10:56 PM
See now Hammer, the things that PRM has done in the .gsc are what don't work with CoDAM, and that's basically the whole mod. How would I go about making it work.
Hammer
01-19-2004, 11:43 PM
Get CoDaM and start by looking at codam\GameTypes\HamGTgoodies.gsc in the ___CoDaM_HamGoodies__.pk3
It provides a working example on how an CoDaM add-on may be built. You may also check out the custom plugins made by other modders. All is available by visiting http://www.iwnation.com/Hosted/CoDaM/
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