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View Full Version : Demolition Mod is AWESOME!


Busterking
01-15-2004, 11:00 AM
What a GREAT Mod Ravir! Thanks for all the work and your support!
http://demolition.codcity.org/news.php


I am totally hooked on it. Constant respawning action which brings this CoD game to a different level. This is what CoD should have been out of the box.
(I was never a big fan of respawning but this mod gives you such intense action you have to play it to believe it)



We have it running on our server: 66.28.238.20:28960

I am trying to get the OGL and MOHOIL to start some ladders with this mod.

We have it set to 10 minutes per rounds, changing maps after 3 wins.

Many settings available but this is our configuration:

set g_allowvote "0"
set g_ioteamspec 1
set g_iokillcam 0
// Demolition Settings
set scr_dem_graceperiod "15"
set scr_dem_roundlength "10"
set scr_dem_roundlimit "0"
set scr_dem_scorelimit "3"
set scr_dem_timelimit "0"

scr_dem_requiredtargets //number of objectives which must be destroyed (1 or 2, default 2), can be changed during gameplay
set scr_dem_requiredtargets "1"
scr_dem_plantbonus //bonus points for planting a bomb, default 1
scr_dem_bombbonus //bonus for bomb exploding, default 2
scr_dem_defusebonus //bonus for defusing, default 3
scr_dem_assistbonus //bonus for defending the bomb/carrier, default 1

scr_dem_planttime // seconds to plant a bomb, default 5
scr_dem_defusetime // seconds to defuse a bomb, default 10
scr_dem_countdown // seconds for a bomb to explode, default 60

scr_dem_respawn // mode for respawn"
"none" (no respawning)
"wave" (all dead players respawn together every x seconds)
"player" (each player spawn x seconds after dying)
set scr_dem_respawn "player"

scr_dem_respawndelay // respawn delay in seconds, default 30
set scr_dem_respawndelay "15"

scr_dem_respawndelay_allies // respawn delay in seconds, default 30
scr_dem_respawndelay_axis // respawn delay in seconds, default 30

scr_dem_unstabledelaymin // minimum delay in seconds, before a bomb dropped by a player will explode, default 120 (2 minutes)
scr_dem_unstabledelaymax // maximum delay in seconds, before a bomb dropped by a player will explode, default 180 (3 minutes)

scr_dem_kaboom // % chance that a bomb dropped by a killed player will explode almost immediately, default 10

scr_dem_kaboomdelay // delay for the kaboom. Minimum 3 seconds, max 15

scr_dem_drophealth // players drop health packs when killed, 1/0, default 1 (on)
set scr_dem_drophealth "0"

scr_teambalance // force all team selections to "auto-assign", default 0, set to 1 to turn on

scr_dem_spawnprotection // seconds of protection for spawned players
set scr_dem_spawnprotection "10"

scr_dem_spawnprotection_reflect // percentage of damage to reflect from spawn protection, default 25
set scr_dem_spawnprotection_reflect "100"

scr_dem_spawnadvantage // % of damage that the first shot from a protected player does to their target (first shot nullifies protection)
scr_dem_spawnrange // number of feet the spawned player can move before they lose protection
set scr_dem_spawnrange "5"

g_alliestag // allow only players with a certain string in their name to join allies, i.e. \set g_alliestag [FLARE]_
g_axistag // ditto, for axis
// if g_switchteam -1 is used to make all players switch teams, these two exchange automatically
// clear the tag to allow all players again, i.e. \set g_alliestag ""

scr_dem_firstaid // equip players with the single-use first aid kits. 1/0, default 1

scr_dem_axisratio // weight to apply to the axis team if using team ratios

scr_dem_alliesratio // weight to apply to the allies team if using team ratios

scr_dem_teamratio // enable/disable team ratios. 1/0, default 0 (not verified workin yet)

scr_dem_numofpacks // number of explosives packs the attackers get. Default 3, minimum 3, max 10
set scr_dem_numofpacks "5"

scr_dem_protectspawnbombs // prevent bombs from being defused until they've been carried away from spawn, 0/1, default 0
set scr_dem_protectspawnbombs "1"

g_kicktospec // set to a client ID to make them a spectator, -1 to kick all players to spectator

scr_showhit // show the HUD "target" blip when a player damages another player
set scr_showhit "0"

scr_dem_maxplants // maximum number of expacks that can be planted on a single target at once
set scr_dem_maxplants "2"

scr_dem_pack_release_time // Delay in seconds between expack removal or defusal from supply box
scr_dem_pack_release_max // Number of expacks allowed to be carried around the field at one time
set scr_dem_pack_release_max "5"
scr_dem_showprotect // display a white cross above a player's head while under spawn protection, 0/1, default 1

// The rotation.
set sv_mapRotation "gametype dem map mp_brecourt gametype dem map mp_carentan gametype dem map mp_dawnville gametype dem map mp_depot gametype dem map mp_harbor gametype dem map mp_hurtgen gametype dem map mp_powcamp gametype dem map mp_railyard gametype dem map mp_rocket"
set gametype dem map mp_carentan


It also works with all Custom S&D maps.

Hope to see many more servers running it!