PDA

View Full Version : Unreal Tournament 2007


Dirtynap
05-10-2006, 06:31 AM
IGN has posted a very long interview will the Dev's of UT2007. It goes into some great detial about the upcoming game inculding:

IGN: What are you guys hoping to bring to the series that UT fans haven't seen before?

Jeff Morris: [Laughs] OK, well basically what we wanted to do was look back at the entire range of the franchise and see what people's favorite things were and then innovate on top of those. So generally we talk about the mobility changes and grounding people in the levels and that's something that's sort of a hybrid between the original UT and 2004. At the same time Onslaught, which was introduced in 2K4, was our big vehicle based game type and we're adding a whole new roster of vehicles this time around. And so when you work with franchises you want to make sure that everyone who liked the previous products are coming along for this ride but at the same time appeal to people who maybe missed the boat the last time around.


Also they revealed that are toning down the crazy jumping moves and silly quick movements you could do previously.

IGN: How about what we've heard about UT 2007 coming back to the very quick style of the original UT? Is that actually going to create any problems with a controller that's a little slower than a mouse and keyboard?

Mark Rein: Nah actually what we're doing is simply de-emphasizing some of the crazy jumping around stuff that you could only really justify doing if you could turn 180 degrees almost instantly like you can with a mouse. So yeah, we're removing a little bit of the crazy mobility that got added with 2003 and 2004 and going back to the core of the original UT which we think will actually mesh better with controllers.

We actually consider it an improvement because in 2004 you could all of these crazy things like wall jumps which really scream for immediate control and it's very tough to do with the controller without adding more buttons to it. We think that we're actually going to end up with something that plays a little smoother on the controller.

Full Interview includes some very nice screenshots (http://uk.pc.ign.com/articles/705/705569p1.html)