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imported_PoolMaster
01-12-2004, 04:13 PM
PRM 3.0 is finally up on CoD Files.
***DOWNLOAD*** (http://www.codfiles.com/file.info?ID=22513)
The more noteable features of 3.0 from 2.0 is that server admins can now force all non-clan members to a certain team. Admins can also set it so that getting shot in the hand/arm/both makes you drop your weapon, and also a new much more efficent ver of the bleeding mod:

-Bleeding Mod (cvar turns on and off):
Any wound will cause the player to start bleeding. How much you bleed depends on how much damage you took, so head shots will bleed much more than arm hits, and damage from a rifle will cause more bleeding than from a Colt. Bleeding slows and then stops on its own. However, the player can now bleed to death. Bleeding to death does not count against a player's kills, but does count as a death. The player that shot you does not get a kill count if you bleed to death.

-Arm/Hand Hit = Drop weapon (cvars turn on and off):
This is for ultimate realism. There are two cvars for this setting, one for hand hits and one for hand and arm hits. If arm hits are activated, you do not need to set hand hits as well. When a player is shot in the hand/arm, they will drop their weapon.

-Clan vs NON-Clan Matches (cvars turn on and off):
Clan tags are set with a cvar. When activated, anyone without matching tags at the start of their name will not be able to join the clan's set team. Color codes in tags and names are ignored so they will work. If both teams are set to clan teams, it defaults to Allies. Note that the tag check is case-sensitive, so upper and lower case letters will not match each other.

Other changes to servers done by PRM:

*******Changes********
1.= Gives server admins the ability to turn off crosshair, indicators, basically all hud options for clients.
3.= Enables ability for server admin to turn on and off kill-cam.
2.= Makes dramatic changes to weapon damages.
3.= Makes grendaes cookable with a 5 second fuse.
4.= Enables a weapon limiter for all weapons.
5.= Enables a bleeding mod.
6.= Disables Healthpacks.
7.= Makes it so Sniper rifles are not dropped after a player is killed (so snipers are truly limited)
8.= Ability to make players switch teams via RCON.
9.= Kar98 has disabled partial reload.(couldnt happen in real life, cant happen here)
10.= Objective, Round Based, and Reinforced Search and Destroy gametypes added.

Be sure to check the Read Me for the rest of PRM's info, and for any information that may solve a question before trying to contact us, thank-you.

imported_Churchy
01-12-2004, 07:10 PM
Good work guys :!: and thank you :!:

Just one question, If you are shot in the arm or hand whilst sniping, will the snipers rifle be dropped and if you die, do you respawn with it, hence leaving two snipers :?:

Sitting_Duck
01-12-2004, 07:34 PM
My experiences with the 3.0 beta is this, if the weapon is shot from your hands, it is possible for it to disappear. If and when you die, you will get a new sniper rifle, with no brain particles or blood splatters. :P

I know there were some problems with the weapon drop feature in the beta. I will assume it was fixed for the final. Personally I am very happy about the release. :clap: Keep up the great work Poolman and company.

imported_PoolMaster
01-12-2004, 10:06 PM
In the beta there were probs w/ some jack-arse teammates who'd shoot eachother in the hand for their weps, well thats fixed now, it'll be an instant death for a hand shot from a teammate.

If you shoot a sniper out of the hands of the enemy, even w/ the no drop on, you can pick it up, thats the only way. We fig you had the skill/luck to do it, you get rewarded :P

Lula
01-12-2004, 11:15 PM
Amazing work once again PoolMaster.

I only have one qualm, a sniper can still get his scoped weapon shot out of his hands even if no sniper drop is enabled. Is there anyway to fix this at all?

Anyways a fabulous release.

imported_PoolMaster
01-13-2004, 01:15 AM
If you shoot a sniper out of the hands of the enemy, even w/ the no drop on, you can pick it up, thats the only way. We fig you had the skill/luck to do it, you get rewarded :P

;)

imported_Churchy
01-13-2004, 03:32 AM
thanx for the replies :!:

Just one more question:

sv_clanTags [clanname] does this support coloured tags or should it be sv_clanTags [^1clan^2name]

:!:

Liberator
01-13-2004, 04:07 PM
Haven't had time today to try out the new PRM 3.0 that I'm sure rocks but did open up the weapons and look at a few things. I swear is says the ammo for the U.S. grenade is 9! Is it just me?

wow!

imported_PoolMaster
01-13-2004, 06:08 PM
Uhm, you must be looking at something else cause no it's not 9 :P

Clan tag's n' such ignore color codes, so just use [clanname]

imported_Churchy
01-13-2004, 06:50 PM
Clan tag's n' such ignore color codes, so just use [clanname]

thanx thats what I thought :!:

We have used your new mod and I must say that I am dissapointed :? . The weapons are rubbish (thompson and mp40 are not worth using). We have rolled back to version 2 :? . We tested it today and were finding that in a face to face fire fight it was taking more than a mag to drop people with certain weapons :?

Not complaining just constructive critism, version 2 was spot on :!:

OldDog
01-17-2004, 11:31 AM
Pool,

Thx for the mod. All seems to be working ok for me (haven't had any complaints and all testing went fine). Question, though: is the number of nades variable somewhere? A single grenade isn't really going to be acceptable on my server.

Thx again,

imported_Killmore
01-18-2004, 07:22 AM
lol churchy did you ever think to AIM the weapon and see what it did or are you so use to mohaa that you for get that for a weapon to be usefull in real life you have to aim them hance the dificulty hitting a thing even at extremly close quarters this was done not only to get rid of running and gunning as well as add a bit of realism i assure you the tomphson is extreaaaaaaamly deadly when you aim it infact even being shot in the foot it only takes 3 shots
have a good day and i sugest you give it another try the mod is unparrelled if the only quam people are goging to have is to have to aim i ll feel bad this mod makes cod much more tactical much more realistic and a lot more fun
have a good one and do test is again


as far as the grenades it would be an easy tweak if you got a modder handy but i wouldnt sugest it with one grenade it cuts down all the spam and luck throws and makes it much harder to kill 7 people at once at a spawn LOL

OldDog
01-18-2004, 08:59 AM
Ya, killmore, I hear you about the grenade spam, lucky shots, etc., but if we're going for realism (I am, at least), in real combat you would certainly have more than one grenade, along with a basic loadout of ammo for whatever weapon you're carrying.

OldDog
01-18-2004, 11:26 AM
Killmore,

You were right about the easy tweak...I'm a noob at modding, but I did it myself with no problems: maxAmmo, startAmmo, and clipSize changed (to 3) on stielhangranate_mp, mk1britishfrag_mp, fraggrenade_mp, and rgd-33russianfrag_mp. Now all I gotta do is remember what I changed when Pool comes out with a new version.. :?

Thx for the push...

imported_Killmore
01-19-2004, 07:40 AM
well the thing is atm i dont know of any mod or scripts to allow this but would be nice to set it up like dod 3 nades for rifles classes and 1 for mg classes and 0 for snipers i prefer it the way its set up with just 1 nade for the simple fact if the spawn spaming with nade gets real ewww fast but its your server


BUT now that you have modded some one elses mod and im sure others would want it as such on there server to ya better make sure you dont give it out with out at least poolmasters concent
as far as im concernced its a simple tweak and should in acuality have a similar cvar to the weapon limits just note that its some one elses hard work and i doubt theyed care if ya tweeked it for your server but in shouldnt be made public in any way with out consent

btw drop you server address and name and ill come for a visit :twisted:

holy_moses
01-19-2004, 02:08 PM
HLC RCON v3.2 Custom for PRM 3.0 is available for limited distribution. Refer to this thread:
http://www.codadmin.com/nuke/modules.php?name=Forums&file=viewtopic&p=5899#5899


Peace,
Moses

OldDog
01-28-2004, 12:43 PM
Gotcha, Killmore, and no, I wouldn't hand the mod out without Pool's consent. I'm only using it on my server.

I agree on your other comments, though...it would be great to map grenades and pistol ammo to the primary weapon type...like Crazy Yoda did.