imported_PoolMaster
01-12-2004, 04:13 PM
PRM 3.0 is finally up on CoD Files.
***DOWNLOAD*** (http://www.codfiles.com/file.info?ID=22513)
The more noteable features of 3.0 from 2.0 is that server admins can now force all non-clan members to a certain team. Admins can also set it so that getting shot in the hand/arm/both makes you drop your weapon, and also a new much more efficent ver of the bleeding mod:
-Bleeding Mod (cvar turns on and off):
Any wound will cause the player to start bleeding. How much you bleed depends on how much damage you took, so head shots will bleed much more than arm hits, and damage from a rifle will cause more bleeding than from a Colt. Bleeding slows and then stops on its own. However, the player can now bleed to death. Bleeding to death does not count against a player's kills, but does count as a death. The player that shot you does not get a kill count if you bleed to death.
-Arm/Hand Hit = Drop weapon (cvars turn on and off):
This is for ultimate realism. There are two cvars for this setting, one for hand hits and one for hand and arm hits. If arm hits are activated, you do not need to set hand hits as well. When a player is shot in the hand/arm, they will drop their weapon.
-Clan vs NON-Clan Matches (cvars turn on and off):
Clan tags are set with a cvar. When activated, anyone without matching tags at the start of their name will not be able to join the clan's set team. Color codes in tags and names are ignored so they will work. If both teams are set to clan teams, it defaults to Allies. Note that the tag check is case-sensitive, so upper and lower case letters will not match each other.
Other changes to servers done by PRM:
*******Changes********
1.= Gives server admins the ability to turn off crosshair, indicators, basically all hud options for clients.
3.= Enables ability for server admin to turn on and off kill-cam.
2.= Makes dramatic changes to weapon damages.
3.= Makes grendaes cookable with a 5 second fuse.
4.= Enables a weapon limiter for all weapons.
5.= Enables a bleeding mod.
6.= Disables Healthpacks.
7.= Makes it so Sniper rifles are not dropped after a player is killed (so snipers are truly limited)
8.= Ability to make players switch teams via RCON.
9.= Kar98 has disabled partial reload.(couldnt happen in real life, cant happen here)
10.= Objective, Round Based, and Reinforced Search and Destroy gametypes added.
Be sure to check the Read Me for the rest of PRM's info, and for any information that may solve a question before trying to contact us, thank-you.
***DOWNLOAD*** (http://www.codfiles.com/file.info?ID=22513)
The more noteable features of 3.0 from 2.0 is that server admins can now force all non-clan members to a certain team. Admins can also set it so that getting shot in the hand/arm/both makes you drop your weapon, and also a new much more efficent ver of the bleeding mod:
-Bleeding Mod (cvar turns on and off):
Any wound will cause the player to start bleeding. How much you bleed depends on how much damage you took, so head shots will bleed much more than arm hits, and damage from a rifle will cause more bleeding than from a Colt. Bleeding slows and then stops on its own. However, the player can now bleed to death. Bleeding to death does not count against a player's kills, but does count as a death. The player that shot you does not get a kill count if you bleed to death.
-Arm/Hand Hit = Drop weapon (cvars turn on and off):
This is for ultimate realism. There are two cvars for this setting, one for hand hits and one for hand and arm hits. If arm hits are activated, you do not need to set hand hits as well. When a player is shot in the hand/arm, they will drop their weapon.
-Clan vs NON-Clan Matches (cvars turn on and off):
Clan tags are set with a cvar. When activated, anyone without matching tags at the start of their name will not be able to join the clan's set team. Color codes in tags and names are ignored so they will work. If both teams are set to clan teams, it defaults to Allies. Note that the tag check is case-sensitive, so upper and lower case letters will not match each other.
Other changes to servers done by PRM:
*******Changes********
1.= Gives server admins the ability to turn off crosshair, indicators, basically all hud options for clients.
3.= Enables ability for server admin to turn on and off kill-cam.
2.= Makes dramatic changes to weapon damages.
3.= Makes grendaes cookable with a 5 second fuse.
4.= Enables a weapon limiter for all weapons.
5.= Enables a bleeding mod.
6.= Disables Healthpacks.
7.= Makes it so Sniper rifles are not dropped after a player is killed (so snipers are truly limited)
8.= Ability to make players switch teams via RCON.
9.= Kar98 has disabled partial reload.(couldnt happen in real life, cant happen here)
10.= Objective, Round Based, and Reinforced Search and Destroy gametypes added.
Be sure to check the Read Me for the rest of PRM's info, and for any information that may solve a question before trying to contact us, thank-you.