kasper501
01-11-2004, 07:20 PM
Everytime we change the game mod to SD on our server, the server lags really bad, people start timing out, cant see tracers, and the names of who kills who doesnt show up!!! We usually play TDM and the server runs great, no problems. only when we try and play SD.
i also notice message like this in console:
Warning: Spawn point entity 382 is in solid at (1866, 4498, 104)
Warning: Spawn point entity 383 is in solid at (1874, 4578, 104)
Here is our server config....any ideas??????
// created with save our souls CoD server config builder
// http://sos.noginn.com/codserver by save*noginn
set logfile "1"
set g_logsync "1"
set g_log "games_mp"
set developer 0 // 1=Use only to check for script errors
// Passwords
set rconPassword "XXXXXXX"
set g_password ""
set sv_privatePassword "XXXXXXX"
// Public Information
set sv_hostname "XXXXXXX
set scr_motd "XXXXXXX"
sets .Admin "XXXXXXX"
sets .Email "XXXXXXX"
sets .IRC ""
sets .Website "XXXXXXX"
sets .Location "XXXXXXX"
// General Settings
set sv_maxClients "36"
set sv_privateClients "8"
set sv_maxRate "20000"
set sv_minPing "0"
set sv_maxPing "0"
set sv_pure "1"
set logfile "1"
set g_log "games_mp.log"
set g_allowVote "0"
set scr_allow_vote "0"
set sv_allowAnonymous "1"
set sv_allowDownload "1"
set sv_cheats "0"
set sv_fps "20"
set sv_master1 "codmaster.activision.com"
set sv_master2 ""
set sv_master3 ""
set sv_master4 ""
set sv_master5 ""
//PRM Realism settings
// Team Icons
set scr_drawfriend "1" //Draws a team icon over teammates
// Forced Respawn
set scr_forcerespawn "1" //Force respawning - DM & TDM Only
// Friendly Fire
set scr_friendlyfire "0" //0 - off 1 - on 2 - reflect damage
// Allow Voting
// It is recommended if you have friendly fire on
// that you also enable voting so that players can kick team-killers.
set scr_allow_vote "0"
// -Weapon cvars:
set sv_alliedSniperLimit "3" // default 2
set sv_alliedSMGLimit "7" // default 6
set sv_alliedMGLimit "7" // default 3
set sv_axisSniperLimit "3" // default 2
set sv_axisSMGLimit "7" // default 10
set sv_axisMGLimit "7" // default 3
// -HUD cvars:
// sv_no_crosshairs // 1 = disables crosshair, any other value enables them
// sv_no_crosshair_names // 1 = disables them, any other value enables them
// sv_no_compass_players // 1 = disables them, any other value enables them
// -Other various cvars:
set sv_healthpacks "0" // 1 = drop health, 0 = no health packs dropped
set sv_nokillcam "1" // 1 = killcam disabled, 0 = killcam enabled
set sv_noDropSniper "1" // 1 = snipers not dropped, 0 = snipers dropped
set sv_bleeding "1" // 1 = bleeding on, 0 = bleeding off
// Weapons Allowed
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
//Behind Enemy Lines Default Description
set scr_bel_alivepointtime "10" //Number of seconds to get a point for staying alive as allied
set scr_bel_scorelimit "50" //Map score limit
set scr_bel_timelimit "30" //Map time limit, in minutes - 0 to 1440
//Deathmatch Default Description
set scr_dm_scorelimit "50" //Map score limit
set scr_dm_timelimit "30" //Map time limit - 0 to 1440, in minutes
//Retrieval Default Description
set scr_re_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds
set scr_re_roundlength "4" //Map round length in minutes
set scr_re_roundlimit "0" //Max Number of round wins per map
set scr_re_scorelimit "10" //Map score limit
set scr_re_showcarrier "0" //Show the objective carrier on compass
set scr_re_timelimit "0" //Map time limit, in minutes - 0 to 1440
//Search and Destroy Default Description
set scr_sd_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds
set scr_sd_roundlength "4" //round length
set scr_sd_roundlimit "0" //Max Number of round wins per map
set scr_sd_scorelimit "7" //Map team score limit per map
set scr_sd_timelimit "0" //Map time limit, in minutes - 0 to 1440
//Team Deathmatch Default Description
set scr_tdm_scorelimit "350"
set scr_tdm_timelimit "25"
// Map Rotation
set sv_maprotation "gametype tdm map mp_depot gametype tdm map mp_brecourt gametype tdm map mp_pavlov gametype tdm map mp_dawnville gametype tdm map mp_harbor gametype tdm map mp_railyard gametype tdm map mp_hurtgen gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_powcamp gametype tdm map mp_rocket"
set sv_mapRotationCurrentmap "mp_depot"
map_rotate
i also notice message like this in console:
Warning: Spawn point entity 382 is in solid at (1866, 4498, 104)
Warning: Spawn point entity 383 is in solid at (1874, 4578, 104)
Here is our server config....any ideas??????
// created with save our souls CoD server config builder
// http://sos.noginn.com/codserver by save*noginn
set logfile "1"
set g_logsync "1"
set g_log "games_mp"
set developer 0 // 1=Use only to check for script errors
// Passwords
set rconPassword "XXXXXXX"
set g_password ""
set sv_privatePassword "XXXXXXX"
// Public Information
set sv_hostname "XXXXXXX
set scr_motd "XXXXXXX"
sets .Admin "XXXXXXX"
sets .Email "XXXXXXX"
sets .IRC ""
sets .Website "XXXXXXX"
sets .Location "XXXXXXX"
// General Settings
set sv_maxClients "36"
set sv_privateClients "8"
set sv_maxRate "20000"
set sv_minPing "0"
set sv_maxPing "0"
set sv_pure "1"
set logfile "1"
set g_log "games_mp.log"
set g_allowVote "0"
set scr_allow_vote "0"
set sv_allowAnonymous "1"
set sv_allowDownload "1"
set sv_cheats "0"
set sv_fps "20"
set sv_master1 "codmaster.activision.com"
set sv_master2 ""
set sv_master3 ""
set sv_master4 ""
set sv_master5 ""
//PRM Realism settings
// Team Icons
set scr_drawfriend "1" //Draws a team icon over teammates
// Forced Respawn
set scr_forcerespawn "1" //Force respawning - DM & TDM Only
// Friendly Fire
set scr_friendlyfire "0" //0 - off 1 - on 2 - reflect damage
// Allow Voting
// It is recommended if you have friendly fire on
// that you also enable voting so that players can kick team-killers.
set scr_allow_vote "0"
// -Weapon cvars:
set sv_alliedSniperLimit "3" // default 2
set sv_alliedSMGLimit "7" // default 6
set sv_alliedMGLimit "7" // default 3
set sv_axisSniperLimit "3" // default 2
set sv_axisSMGLimit "7" // default 10
set sv_axisMGLimit "7" // default 3
// -HUD cvars:
// sv_no_crosshairs // 1 = disables crosshair, any other value enables them
// sv_no_crosshair_names // 1 = disables them, any other value enables them
// sv_no_compass_players // 1 = disables them, any other value enables them
// -Other various cvars:
set sv_healthpacks "0" // 1 = drop health, 0 = no health packs dropped
set sv_nokillcam "1" // 1 = killcam disabled, 0 = killcam enabled
set sv_noDropSniper "1" // 1 = snipers not dropped, 0 = snipers dropped
set sv_bleeding "1" // 1 = bleeding on, 0 = bleeding off
// Weapons Allowed
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_panzerfaust "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
//Behind Enemy Lines Default Description
set scr_bel_alivepointtime "10" //Number of seconds to get a point for staying alive as allied
set scr_bel_scorelimit "50" //Map score limit
set scr_bel_timelimit "30" //Map time limit, in minutes - 0 to 1440
//Deathmatch Default Description
set scr_dm_scorelimit "50" //Map score limit
set scr_dm_timelimit "30" //Map time limit - 0 to 1440, in minutes
//Retrieval Default Description
set scr_re_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 in seconds
set scr_re_roundlength "4" //Map round length in minutes
set scr_re_roundlimit "0" //Max Number of round wins per map
set scr_re_scorelimit "10" //Map score limit
set scr_re_showcarrier "0" //Show the objective carrier on compass
set scr_re_timelimit "0" //Map time limit, in minutes - 0 to 1440
//Search and Destroy Default Description
set scr_sd_graceperiod "15" //Time at round start where spawning and weapon choosing is still allowed, 0 - 60 seconds
set scr_sd_roundlength "4" //round length
set scr_sd_roundlimit "0" //Max Number of round wins per map
set scr_sd_scorelimit "7" //Map team score limit per map
set scr_sd_timelimit "0" //Map time limit, in minutes - 0 to 1440
//Team Deathmatch Default Description
set scr_tdm_scorelimit "350"
set scr_tdm_timelimit "25"
// Map Rotation
set sv_maprotation "gametype tdm map mp_depot gametype tdm map mp_brecourt gametype tdm map mp_pavlov gametype tdm map mp_dawnville gametype tdm map mp_harbor gametype tdm map mp_railyard gametype tdm map mp_hurtgen gametype tdm map mp_carentan gametype tdm map mp_chateau gametype tdm map mp_powcamp gametype tdm map mp_rocket"
set sv_mapRotationCurrentmap "mp_depot"
map_rotate