View Full Version : Punkbuster
Butch
04-11-2006, 11:22 PM
Just updated server to ver1.2 and need help with Punkbuster.
What line do I place in my config.file to get Punkbuster running.
I show no Punkbuster in Server Search.
After adding the line to config how do I test PB to be sure the file is running.
I seem to remember tying something in the console and would get a responce what ver was running and this was how I checked it.
Thanks, Butch
9thSF-Medic
04-11-2006, 11:42 PM
Add the following lines to the beginning of your server CFG:
//Start Punkbuster
pb_sv_enable // If you want PB disabled, use pb_sv_disable instead
wait // This is required for proper PB startup
(From "PunkBuster for Server Administrators": http://www.evenbalance.com/publications/cod-ad/index.htm#quickstart)
Note for server administrators, please note the following ways you can launch PunkBuster:
1. Launch COD2 MP executable, enable PunkBuster in the Settings.
a. Click Start New Server
b. Click Punkbuster to Yes (default is No)
c. Click Start
d. Once the server has started, to execute a config file from the console type "exec [name].cfg"
2. Launch through the command line:
a. In Windows, Start > Run >
b. Type "C:\Program Files\Activision\Call of Duty 2\CoD2MP.exe +set sv_punkbuster 1
c. Once Call of Duty 2 has started, to execute a config file from the console type "exec [name].cfg"v
3. Add "set sv_punkbuster 1" to the "config_mp.cfg" file to initialize PunkBuster. This file can be found by going to the "Call of Duty 2\main\players" folder and looking inside the folder named after your profile. If the "sv_punkbuster" command already exists in your config file, you can simply change the value to "1".
(From "CoD2 1.2 readme": http://www.callofduty2.com/patch/cod1_2patchreadme.html)
To check version:
The easiest way to quickly test that your PunkBuster Server is properly installed, Enabled, and working is to type "PB_SV_VER" into the game console. If PunkBuster is working properly, it will respond by displaying the version number that is currently installed and running. If there is no response, then PunkBuster is either not installed properly or has become corrupted and should be reinstalled.
(Also from "PunkBuster for Server Administrators": http://www.evenbalance.com/publications/cod-ad/index.htm#quickstart)
Butch
04-12-2006, 12:15 AM
I tried adding:
pb_sv_enable
wait
To my config and got no PB listed or working.
I tried adding:
set sv_punkbuster "1"
pb_sv_enable
wait
To my config and no good.
The server is rented and patched to 1.2. I think I just need to add a line to get PB working to my config but so far I have had no luck.
Thanks for the info but I stiil cant get PB to run on server. Butch
MajorWoody
04-12-2006, 12:28 AM
Ask your provider to take a look, maybe the didn't install the patch properly.
d1emain3qc
04-12-2006, 03:41 AM
Many service providers have installed the patch. How ever if you don’t have access to change server start up line please advised them VIA ticket system to add this in this command line.
+set sv_punkbuster 1
EXAMP: "C:\Program Files\Call of Duty\CoDMP.exe" +set dedicated 2 +set sv_punkbuster 1 +exec dedicated.cfg +map_rotate
All the people I have help tonight this was the issue.
Also here is some pointers.
Also you need to add 3 files in your PB folder and create 2 new folders.
In a note pad copy each individual config files.
File 1 named pbsv.cfg
pb_sv_MsgPrefix "^3PunkBuster Server" //[PB Message Prefix (default=^3PunkBuster Client)]
pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]
pb_sv_MaxConDls 1 //[concurrent downloads (default=1)]
pb_sv_KickLen 2 //[minutes (default=2)]
pb_sv_CvarFreq 6 //[# of range checks per minute]
pb_sv_CvarLogging 2 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
pb_sv_CvarWalk 4 //[0=disabled, 1-4=Walk through obtained Cvar lists]
pb_sv_CvarUserPulse 15 //[How often (in min.) to auto-send CvarUser command]
pb_sv_CvarChangedPulse 15 //[How often (in min.) to auto-send CvarChanged command]
pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]
pb_sv_LogSync 1 //[0=No, 1=Yes (default=0)]
pb_sv_LogCeiling 1000 //[High log filename serial #]
pb_sv_SsFloor 1 //[Low screenshot filename serial #]
pb_sv_SsCeiling 1000 //[High screenshot filename serial #]
pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
pb_sv_SsWidth 320 //[Requested pixel width of remote screenshots]
pb_sv_SsHeight 240 //[Requested pixel height of remote screenshots]
pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots]
pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots]
pb_sv_SsSrate 1 //[Sample Rate for remote screenshots]
pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]
pb_sv_SsPath "" //[Path where remote screenshots are saved]
pb_sv_AutoSsFrom 120 //[Minimum # of seconds to wait before requesting next ss]
pb_sv_AutoSsTo 900 //[Maximum # of seconds to wait before requesting next ss]
pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)]
pb_sv_Sleep 100 //[# of Milliseconds (default=60)]
pb_sv_PowerMin 10 //[power points]
pb_sv_PowerDef 1 //[power points]
pb_sv_PowerKickLen 5 //[minutes (default=5)]
pb_sv_httpPort 0 //[port #]
pb_sv_httpAddr "" //[external IP Address]
pb_sv_httpRefresh 30 //[seconds]
pb_sv_httpKey "" //[key]
pb_sv_httpMaps "" //[map list (separate by spaces)]
pb_sv_scoreKick 0 //[minimum score (negative)]
pb_sv_changePeriod 999 //[seconds]
pb_sv_changeMax 2 //[max name changes allowed]
pb_sv_dupNameGrace 90 //[seconds]
pb_sv_autoUpdBan 1 //[0=No, 1=Yes (default=0)]
pb_sv_extChar 1 //[0=No, 1=Yes (default=0)]
pb_sv_guidRelax 0 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
pb_sv_load pbsvlog.cfg //[load remote logging settings (if pbsvlog.cfg exists)]
pb_sv_cvarempty //[empty cvar checks before being loaded below]
;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
pb_sv_cvar cg_errordecay in 100
pb_sv_cvar cg_fov IN 80
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 30 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar com_maxfps OUT 0.000001 59
pb_sv_cvar m_pitch OUT -0.015 0.015
pb_sv_cvar m_yaw IN 0.022
pb_sv_cvar mss_q3fs IN 1
pb_sv_cvar pb_Sleep IN 0 500
pb_sv_cvar r_drawentities IN 1
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_lodbias IN -200 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_overBrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_polygonOffsetBias IN -1
pb_sv_cvar r_polygonOffsetScale IN -1
pb_sv_cvar r_showtris IN 0
pb_sv_cvar rate IN 5000 25000
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 40
Second config file named pbsvuser.cfg
pb_sv_md5tool a "" v CoD2MP_s.exe SZ1974272 AT0 LEN2048 D06BED67BE8233BCC68204E9770411A0
pb_sv_md5tool a "" v gfx_d3d_mp_x86_s.dll SZ1855488 AT0 LEN2048 968E008134F8B455CEFC43A0B99FEA1D
pb_sv_md5tool a "" v mss32.dll SZ370688 AT0 LEN2048 68F466C4CA7B5341E051DC815295269B
pb_sv_md5tool a "" v main/iw_00.iwd SZ162248089 AT0 LEN2048 A83621F19AEDDA2D184D61F77985ECD8
pb_sv_md5tool a "" v main/iw_01.iwd SZ145087064 AT0 LEN2048 8DA95F62964B880D8DC471FD6EB628EE
pb_sv_md5tool a "" v main/iw_02.iwd SZ164849656 AT0 LEN2048 5CB521F38E15DD1F54F7954F72B15A9E
pb_sv_md5tool a "" v main/iw_03.iwd SZ166691505 AT0 LEN2048 037BF771D38BFE13D7FBBE17C9AFB663
pb_sv_md5tool a "" v main/iw_04.iwd SZ167614395 AT0 LEN2048 9D9E8E32D36128A8B074AB117E2F107C
pb_sv_md5tool a "" v main/iw_05.iwd SZ167121878 AT0 LEN2048 B71B185B69DC8521F323B830C64BE490
pb_sv_md5tool a "" v main/iw_06.iwd SZ49366825 AT0 LEN2048 7F68318DB3B3BE3E1312CC48FA63F579
pb_sv_md5tool a "" v main/iw_07.iwd SZ2438462 AT0 LEN2048 19DF90837A13089C280655B07595A816
pb_sv_md5tool a "" v main/iw_08.iwd SZ167893004 AT0 LEN2048 21DB624C1F151467921884523B34CBB4
pb_sv_md5tool a "" v main/iw_09.iwd SZ168002498 AT0 LEN2048 75D4D4043B9211F5F748D02497D63BFC
pb_sv_md5tool a "" v main/iw_10.iwd SZ167770114 AT0 LEN2048 AAC87EBF99D6C4D9E4AA0B92DF50EB9D
pb_sv_md5tool a "" v main/iw_11.iwd SZ167727066 AT0 LEN2048 077717B1782997EE39D108DCBBD20243
pb_sv_md5tool a "" v main/iw_12.iwd SZ167659421 AT0 LEN2048 8EA51722A673802CC771D94F9815A8CC
pb_sv_md5tool a "" v main/iw_13.iwd SZ170373438 AT0 LEN2048 7491FFF5972CDAB7D3C60E09434BE2DD
pb_sv_md5tool a "" v main/iw_14.iwd SZ95725502 AT0 LEN2048 47433B8984846531396FBDD2C11BAC7B
pb_sv_md5tool a "" v main/iw_15.iwd SZ26259403 AT0 LEN2048 BD2A42AF3033371D7888F48709F432F4
pb_sv_md5tool a "" v miles/mssmp3.asi SZ137216 AT0 LEN2048 04A5544BEC1C556B1989834135566F43
Number 3 Config File pbsvlog.cfg
;CoD2 PB Repository Commands
pb_sv_logaddr rep.punksbusted.com // Repository IP Address
pb_sv_logport 24418 // Repository Port
pb_sv_loguser ClanID // Enter your PsB ClanID (e.g. 0123)
These 3 config files need to be uploaded via FTP in to your pb folder.
Also you need to create 2 folders named
svlogs and svss these also need to be added in your pb folder.
Here are the most important links for server admin using PunkBuster.
http://www.punksbusted.com/forums/index.php?act=home
Punkbuster patch and updates
http://www.evenbalance.com/index.php?page=support-cod2.php
Guy's feel free to add to this tones more stuff you ca do with PB
d1emain3qc
04-12-2006, 03:55 AM
A lot of you guy’s use RCON4COD, RCON Commander.
Did you know that Punk Buster offers the same thing on a web application that can be use on any pc with out installing these tools on your PC.
Here is the how to.
In your PB folder find your pbsv.cfg. Open CFG file using Not Pad.
Find these lines about half way.
pb_sv_httpPort 0 //[port #]
pb_sv_httpAddr "" //[external IP Address]
pb_sv_httpRefresh 30 //[seconds]
pb_sv_httpKey "" //[key]
1:In pb_sv_httpPort 0 {replace the zero with your server port 28960}
2: pb_sv_httpAddr "77.778.77.777" {Add your server IP}
3: pb_sv_httpRefresh 30 //[seconds] {leave this the way it is}
4: pb_sv_httpKey "" //[key] {This would be the location to put your password}
This is what it should look like.
pb_sv_httpPort 28960 //[port #]
pb_sv_httpAddr "77.778.77.777" //[external IP Address]
pb_sv_httpRefresh 30 //[seconds]
pb_sv_httpKey "password" //[key]
Once this is done if your server provider does not block port 2000 you should be able to access your PB RCON.
In My case the link should be.
http:// 77.778.77.777:2000/pbsvweb
Try this out and post your comments.
juhanes
04-12-2006, 08:36 AM
I just update pungbuster to latest update 1.08 i think, from eveanbalance and i join on my server with n7cod2_1.0C cheat (wallhack, aimbot, croshair,..) and pungbuster didnt find i think. I played 3 maps and nothink. Cheat still work.
What the ****? This cheat is public for ages.
Anyone know how to crack this patched serevr, cos ppl with noriginal game can not join, cd key in use, please try latter.
I think this pb is more hunting pirates then cheaters :p
chucknet
04-12-2006, 10:49 AM
well i had the same problem with my cd-key and yes it is legit i ended up doing the simplest thing and just reentered it and hit verify and it worked fine.
and then i was able to join the server i could not before.
RaptureReady
04-12-2006, 11:27 AM
Hey all, I had this problem of PB not enabling and here is what I did.
I put the +set sv_punkbuster 1 in my command line and in my server.cfg file I have seta sv_punkbuster "1"
If this does not work for ya, go into your servers players/server/ folder and delete the config_mp.cfg file. When you start your server back up it will regenerate this file and it should set the punkbuster to 1.
RR
MajorDay
04-12-2006, 04:11 PM
Many service providers have installed the patch. How ever if you don’t have access to change server start up line please advised them VIA ticket system to add this in this command line.
+set sv_punkbuster 1
EXAMP: "C:\Program Files\Call of Duty\CoDMP.exe" +set dedicated 2 +set sv_punkbuster 1 +exec dedicated.cfg +map_rotate
All the people I have help tonight this was the issue.
Also here is some pointers.
Also you need to add 3 files in your PB folder and create 2 new folders.
In a note pad copy each individual config files.
File 1 named pbsv.cfg
pb_sv_MsgPrefix "^3PunkBuster Server" //[PB Message Prefix (default=^3PunkBuster Client)]
pb_sv_MaxDlRate 4 //[KB/sec requested per file (default=4)]
pb_sv_MaxConDls 1 //[concurrent downloads (default=1)]
pb_sv_KickLen 2 //[minutes (default=2)]
pb_sv_CvarFreq 6 //[# of range checks per minute]
pb_sv_CvarLogging 2 //[1=Reg. Log, 2=Var Log, 3=Both, 0=Neither]
pb_sv_CvarWalk 4 //[0=disabled, 1-4=Walk through obtained Cvar lists]
pb_sv_CvarUserPulse 15 //[How often (in min.) to auto-send CvarUser command]
pb_sv_CvarChangedPulse 15 //[How often (in min.) to auto-send CvarChanged command]
pb_sv_CQC 1 //[0=No, 1=Yes (default=1)]
pb_sv_LogSync 1 //[0=No, 1=Yes (default=0)]
pb_sv_LogCeiling 1000 //[High log filename serial #]
pb_sv_SsFloor 1 //[Low screenshot filename serial #]
pb_sv_SsCeiling 1000 //[High screenshot filename serial #]
pb_sv_SsCmd "" //[Filename of system command to run after screenshots]
pb_sv_SsWidth 320 //[Requested pixel width of remote screenshots]
pb_sv_SsHeight 240 //[Requested pixel height of remote screenshots]
pb_sv_SsXpct 50 //[Percentage across screen for remote screenshots]
pb_sv_SsYpct 50 //[Percentage down screen for remote screenshots]
pb_sv_SsSrate 1 //[Sample Rate for remote screenshots]
pb_sv_SsDelay 0 //[Maximum delay client waits before capturing screenshot]
pb_sv_SsPath "" //[Path where remote screenshots are saved]
pb_sv_AutoSsFrom 120 //[Minimum # of seconds to wait before requesting next ss]
pb_sv_AutoSsTo 900 //[Maximum # of seconds to wait before requesting next ss]
pb_sv_AutoSs 1 //[0=No, 1=Yes (default=0)]
pb_sv_Sleep 100 //[# of Milliseconds (default=60)]
pb_sv_PowerMin 10 //[power points]
pb_sv_PowerDef 1 //[power points]
pb_sv_PowerKickLen 5 //[minutes (default=5)]
pb_sv_httpPort 0 //[port #]
pb_sv_httpAddr "" //[external IP Address]
pb_sv_httpRefresh 30 //[seconds]
pb_sv_httpKey "" //[key]
pb_sv_httpMaps "" //[map list (separate by spaces)]
pb_sv_scoreKick 0 //[minimum score (negative)]
pb_sv_changePeriod 999 //[seconds]
pb_sv_changeMax 2 //[max name changes allowed]
pb_sv_dupNameGrace 90 //[seconds]
pb_sv_autoUpdBan 1 //[0=No, 1=Yes (default=0)]
pb_sv_extChar 1 //[0=No, 1=Yes (default=0)]
pb_sv_guidRelax 0 //[1=UNKN, 2=WRONGIP, 4=DUP (add desired values)]
pb_sv_load pbsvlog.cfg //[load remote logging settings (if pbsvlog.cfg exists)]
pb_sv_cvarempty //[empty cvar checks before being loaded below]
;Stock Cvar Range List - pb_sv_cvar [cvar_name] [type] [value(s)]
pb_sv_cvar cg_errordecay in 100
pb_sv_cvar cg_fov IN 80
pb_sv_cvar cg_hudDamageIconHeight IN 64
pb_sv_cvar cg_hudDamageIconInScope IN 0
pb_sv_cvar cg_hudDamageIconOffset IN 128
pb_sv_cvar cg_hudDamageIconTime IN 2000
pb_sv_cvar cg_hudDamageIconWidth IN 128
pb_sv_cvar cg_hudObjectiveMaxRange IN 2048
pb_sv_cvar cg_hudObjectiveMinAlpha IN 1
pb_sv_cvar cg_hudObjectiveMinHeight IN -70
pb_sv_cvar cg_thirdPerson IN 0
pb_sv_cvar cg_viewsize IN 100
pb_sv_cvar cl_avidemo IN 0
pb_sv_cvar cl_forceavidemo IN 0
pb_sv_cvar cl_freelook IN 1
pb_sv_cvar cl_maxpackets IN 30 100
pb_sv_cvar cl_pitchspeed IN 140
pb_sv_cvar cl_punkbuster IN 1
pb_sv_cvar cl_yawspeed IN 140
pb_sv_cvar com_maxfps OUT 0.000001 59
pb_sv_cvar m_pitch OUT -0.015 0.015
pb_sv_cvar m_yaw IN 0.022
pb_sv_cvar mss_q3fs IN 1
pb_sv_cvar pb_Sleep IN 0 500
pb_sv_cvar r_drawentities IN 1
pb_sv_cvar r_drawSModels IN 1
pb_sv_cvar r_fog IN 1
pb_sv_cvar r_fullbright IN 0
pb_sv_cvar r_lodbias IN -200 0
pb_sv_cvar r_lodscale IN 1
pb_sv_cvar r_overBrightBits IN 0 2
pb_sv_cvar r_picmip IN 0 3
pb_sv_cvar r_polygonOffsetBias IN -1
pb_sv_cvar r_polygonOffsetScale IN -1
pb_sv_cvar r_showtris IN 0
pb_sv_cvar rate IN 5000 25000
pb_sv_cvar sensitivity IN 0 30.000001
pb_sv_cvar snaps IN 20 40
Second config file named pbsvuser.cfg
pb_sv_md5tool a "" v CoD2MP_s.exe SZ1974272 AT0 LEN2048 D06BED67BE8233BCC68204E9770411A0
pb_sv_md5tool a "" v gfx_d3d_mp_x86_s.dll SZ1855488 AT0 LEN2048 968E008134F8B455CEFC43A0B99FEA1D
pb_sv_md5tool a "" v mss32.dll SZ370688 AT0 LEN2048 68F466C4CA7B5341E051DC815295269B
pb_sv_md5tool a "" v main/iw_00.iwd SZ162248089 AT0 LEN2048 A83621F19AEDDA2D184D61F77985ECD8
pb_sv_md5tool a "" v main/iw_01.iwd SZ145087064 AT0 LEN2048 8DA95F62964B880D8DC471FD6EB628EE
pb_sv_md5tool a "" v main/iw_02.iwd SZ164849656 AT0 LEN2048 5CB521F38E15DD1F54F7954F72B15A9E
pb_sv_md5tool a "" v main/iw_03.iwd SZ166691505 AT0 LEN2048 037BF771D38BFE13D7FBBE17C9AFB663
pb_sv_md5tool a "" v main/iw_04.iwd SZ167614395 AT0 LEN2048 9D9E8E32D36128A8B074AB117E2F107C
pb_sv_md5tool a "" v main/iw_05.iwd SZ167121878 AT0 LEN2048 B71B185B69DC8521F323B830C64BE490
pb_sv_md5tool a "" v main/iw_06.iwd SZ49366825 AT0 LEN2048 7F68318DB3B3BE3E1312CC48FA63F579
pb_sv_md5tool a "" v main/iw_07.iwd SZ2438462 AT0 LEN2048 19DF90837A13089C280655B07595A816
pb_sv_md5tool a "" v main/iw_08.iwd SZ167893004 AT0 LEN2048 21DB624C1F151467921884523B34CBB4
pb_sv_md5tool a "" v main/iw_09.iwd SZ168002498 AT0 LEN2048 75D4D4043B9211F5F748D02497D63BFC
pb_sv_md5tool a "" v main/iw_10.iwd SZ167770114 AT0 LEN2048 AAC87EBF99D6C4D9E4AA0B92DF50EB9D
pb_sv_md5tool a "" v main/iw_11.iwd SZ167727066 AT0 LEN2048 077717B1782997EE39D108DCBBD20243
pb_sv_md5tool a "" v main/iw_12.iwd SZ167659421 AT0 LEN2048 8EA51722A673802CC771D94F9815A8CC
pb_sv_md5tool a "" v main/iw_13.iwd SZ170373438 AT0 LEN2048 7491FFF5972CDAB7D3C60E09434BE2DD
pb_sv_md5tool a "" v main/iw_14.iwd SZ95725502 AT0 LEN2048 47433B8984846531396FBDD2C11BAC7B
pb_sv_md5tool a "" v main/iw_15.iwd SZ26259403 AT0 LEN2048 BD2A42AF3033371D7888F48709F432F4
pb_sv_md5tool a "" v miles/mssmp3.asi SZ137216 AT0 LEN2048 04A5544BEC1C556B1989834135566F43
Number 3 Config File pbsvlog.cfg
;CoD2 PB Repository Commands
pb_sv_logaddr rep.punksbusted.com // Repository IP Address
pb_sv_logport 24418 // Repository Port
pb_sv_loguser ClanID // Enter your PsB ClanID (e.g. 0123)
These 3 config files need to be uploaded via FTP in to your pb folder.
Also you need to create 2 folders named
svlogs and svss these also need to be added in your pb folder.
Here are the most important links for server admin using PunkBuster.
http://www.punksbusted.com/forums/index.php?act=home
Punkbuster patch and updates
http://www.evenbalance.com/index.php?page=support-cod2.php
Guy's feel free to add to this tones more stuff you ca do with PB
The "pbsvlog.cfg" is only needed if your server is streaming to "Punksbusted"
9thSF-Medic
04-12-2006, 05:03 PM
Does anyone else experience lag when the (optional) Punksbusted checks are performed?
My servers get a brief (1-2 seconds) "connection interrupted" everytime a player connects and are scanned.. :(
Ghost-Ryder
04-12-2006, 06:18 PM
Try this
pb_sv_CvarWalk 0 //[0=disabled, 1-4=Walk through obtained Cvar lists]
That should take care of it.
Should be located in the pb folder in pbsv.cfg file if it is setup corectly.
9thSF-Medic
04-12-2006, 10:43 PM
Ahh.. Off course.
But then the extended check will be useless (not performed), wouldn't it?
Butch
04-12-2006, 11:32 PM
Contacted my GSP and in 2 minutes I had PB running on my server. They did have to change and save the enable PB line in the players folder.
Thanks for the help,
Butch
OldDog
04-13-2006, 09:07 AM
Here's another PB feature from my old CoDUO pbsv.cfg...bad names list. Eliminates quite a few obscene and hate-oriented screen names. I have been accumulating them since the good ol' BlackBart days of MOHAAs, and have created them in PB format. Just applied them to my CoD2 PB setup. All you need to do is to add the contents of this file to your pbsv.cfg. Get it here: http://www.olddogvt.net/downloads/badnames.txt.
Note that in this file "Unknown Soldier" is considered a bad name, and will be kicked. I, personally, have removed that line in my current pbsc.cfg, and am letting bullet-worm's Powerserver take care of the idiots who can't make up a screen name. This is your choice, you can either kick immediately, via the "bad names", or use something like Powerserver to handle them differently. When I was running CoDUO, I had a rash of these dorks, and got pissed off...:D
My clanid had to be reactivated (waiting for approval from Punksbusted) due to a lapse between bringing down my CoDUO server and the patch for CoD2. When I get approval, I'll add in AutoMBL.
OldDog
04-13-2006, 11:11 AM
In My case the link should be.
http:// 77.778.77.777:2000/pbsvweb
Try this out and post your comments.
Nope, should look like this: http://77.778.77.777:28960/pbsvweb .. where did the port 2000 come from??
Mine, for example is: http://67.19.54.189:28960/pbsvweb, and it works like a charm.
d1emain3qc
04-13-2006, 12:43 PM
I am using port 2000 with no troubles at all. In the Punkbuster admin user guide port 2000 is the port sugested.
OldDog
04-13-2006, 01:50 PM
Weird...on my old CoDUO server, I was using the standard 28960, and, I tried it on my CoD2 server, and it worked.
Do your pbsv.cfg commands look like this?
pb_sv_httpPort 28960 //[port #]
pb_sv_httpAddr "67.19.54.189" //[external IP Address]
pb_sv_httpRefresh 30 //[seconds]
pb_sv_httpKey "*****" //[key]
Because, the port that's specified in "pb_sv_httpPort" is the active one.
arsemaster
04-13-2006, 03:08 PM
Ok,
i did all that and now when i go to stats.callofduty.com my server is in red and it says that i need to not set the protocol in your config files.
http://stats.callofduty.com/index.php?search_ip=204.11.33.45
any ideas??
OldDog
04-13-2006, 03:26 PM
Mine does the same, but I can see it in ASE, and can connect to it...so, I have no clue. I hunted through all the config files I have with no luck finding anything about protocol, anywhere.
d1emain3qc
04-13-2006, 05:13 PM
Weird...on my old CoDUO server, I was using the standard 28960, and, I tried it on my CoD2 server, and it worked.
Do your pbsv.cfg commands look like this?
pb_sv_httpPort 28960 //[port #]
pb_sv_httpAddr "67.19.54.189" //[external IP Address]
pb_sv_httpRefresh 30 //[seconds]
pb_sv_httpKey "*****" //[key]
Because, the port that's specified in "pb_sv_httpPort" is the active one.
Yes it does only I put port 2000 here instead.
pb_sv_httpPort 2000 //[port #]
d1emain3qc
04-13-2006, 05:21 PM
Ok,
i did all that and now when i go to stats.callofduty.com my server is in red and it says that i need to not set the protocol in your config files.
http://stats.callofduty.com/index.php?search_ip=204.11.33.45
any ideas??
Not to sure if they are talking about this. If so you need to enter these lines in your server config to be able to send server listing.
// MasterServers
set sv_master1 "master3.idsoftware.com"
set sv_master2 "master0.gamespy.com"
set sv_master3 "master1.gamespy.com"
set sv_master4 "clanservers.net"
set sv_master5 "codmaster.activision.com"
set sv_gamespy "1"
Butch
04-13-2006, 11:58 PM
I am trying to find out if Activision fixed the "VOTING" with the patch so you can only enable what you want to be voted on.
I added the same lines to my config for voting I use in UO but they still don't work.
You either have voting on or off.
Is there a setting my GSP needs to correct as they did for PB to run or has Activision slipped on this????
I want my voting the way I want!!
Thanks, Butch
An_Old_Man
04-14-2006, 12:39 AM
I added '+set sv_punkbuster 1' to my commandline, and punkbuster runs just fine
screen -m -d -S cod2 ./cod2_lnxded +set net_ip 193.238.184.116 +set net_port 28800 +set dedicated 2 +set sv_punkbuster 1 +exec server.cfg
193.238.184.116:28800 >>99<< OLD MEN COD2 Ver 1.2
You can do a check with HLSW, or in rcon you can do a 'pb_sv_ver'
I couldn't start PB in server.cfg
d1emain3qc
04-14-2006, 12:41 AM
I added '+set sv_punkbuster 1' to my commandline, and punkbuster runs just fine
screen -m -d -S cod2 ./cod2_lnxded +set net_ip 193.238.184.116 +set net_port 28800 +set dedicated 2 +set sv_punkbuster 1 +exec server.cfg
193.238.184.116:28800 >>99<< OLD MEN COD2 Ver 1.2
You can do a check with HLSW, or in rcon you can do a 'pb_sv_ver'
I couldn't start PB in server.cfg
Actually I tried to play around with that and the redirect Download. It seems like they both don’t. Can any one confirm that?
An_Old_Man
04-14-2006, 07:53 AM
Actually I tried to play around with that and the redirect Download. It seems like they both don’t. Can any one confirm that?
Do you have an example of a 'pure' file ?
Ive got some expirence from ET (quake3) engine. And ill do a test right away.
OldDog
04-14-2006, 09:44 AM
Not to sure if they are talking about this. If so you need to enter these lines in your server config to be able to send server listing.
// MasterServers
set sv_master1 "master3.idsoftware.com"
set sv_master2 "master0.gamespy.com"
set sv_master3 "master1.gamespy.com"
set sv_master4 "clanservers.net"
set sv_master5 "codmaster.activision.com"
set sv_gamespy "1"
Well, you really need only one, and even that's debatable. I've heard that the master server is hard-coded into the game. But, here's what I use:
set sv_master1 "cod2master.activision.com"
Note that there's a school of thought that says that the more server you add, the more overhead is incurred looking for them. MajorWoody and I have subscribed to that school since CoD first came out. I used to have 5 or 6 master servers, and started eliminating them with no problems.
Of course, this doesn't answer the red server listing in stats.callofduty.com. I hunted around looking for an answer to this, and can't find one. My server shows up red, as does all of MajorWoody's TSH servers...but, we're both visible to ASE and GameSpy, and, I can actually connect to both and play. So, I'm not terribly worried about the red status and that "protocol" stuff. Just for grins, though, I would like to know what the hell it means...:D.
Maybe our new community dev guy can help? fourtwozero?
Butch
04-14-2006, 10:13 AM
Any answers on the being able to set voting up the way you want??
Butch
04-14-2006, 10:18 AM
I have no Master Servers listed and our server is always listed in first page for most my players. I too read it was hard-coded.
NJT Gamers
Scrapie
04-14-2006, 10:52 AM
same here... no master servers set, and works fine :p
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