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View Full Version : pk3 & precache errors


sbn
01-29-2006, 04:26 PM
I was setting up a COD UO server on just to play around with how it works before actually setting up a dedicated one. The first issue I came up with was when I went to load a map I got numerous "precache" errors telling me it could not load a whole list of items.

I googled around and could not find an answer. Of course the closest I came was on a forum where the person had the same issue, but they never posted back to how they fixed it, just a short little reply with problem solved.

So I started to look a little further. I suspected this was possibly an issue with permissions, thinking that I did not have RW access. I eventually did 777 to the whole directory and subs.

When that did not work I eventually just opened some of the pk3 files and extracted them to the "main" and "uo" directory. Sure enough when I started I got no error messages, and at the end the notification that the server was running.

First question, I was kind of under the impression that the files in the pk3 packages remained there, correct? When the server/map is started the server unpacks the files needed temporarily.

If this is NOT the case, which I do not think it is, which pk3 files do I need to unpack?

Any ideas on what could be causing this? I have verified RW access throught the whole directory tree.

Also, on a side note I was a bit dismayed at the level of documentation for the server available. I download the package from Filefront which I assumed would have an official release (as opposed to dl'ing from joe blow's website). Searching around the net it seems that I could find little to no docs on installing/running a COD server. Is there something I am missing here?

One last question, the file I downloaded from filefront (coduo-lnxded-1.51b-large.tar) had in a directory "uo" with the files pakuo00.pk3,etc. Should I use those or use the files from a fully patched installation?