View Full Version : Rcon4COD Beta testers wanted
2drunk2funk
01-04-2004, 09:23 PM
Hello,
I have written a windows RCON 4 COD GUI program.
I only have RCON access to our clan server so my testing is limited.
Is there any clan server admins out there that would mind testing my program and reporting on bugs/issues/features?
Rcon4COD currently supports;
Send any rcon command direct.
Get status
Get serverinfo
send message
set server password for clan wars and removal for public play
Basic server variables populate from server and setting.
Switch to any of the gamemodes
Switch to any of the standard maps
enable/disable weapons
get player list from server and kick/ban* any
Remove coloured names from player list
Restart map
Rotate map to next in cycle
Set friendlyfire Off/On/Reflective
*Banclient [id] does not work, waiting for patch
Feature I will be adding if any interest;
Save server address
Remove server address
Save Message log
Save rcon log
Full server variable list
gamemode specific variables setting
Server MOD specific tabs
Screen shot of main screen below as idea;
Anyone interested in testing for me and providing feedback reply here or via PM or ICQ.
http://www.simonj.brown.clara.net/COD/rcon4cod1.jpg
Thanks
I am running a CoD server and I would like to test your admin tool. I am on ICQ and my email is kstockton@nc.rr.com 8-)
2drunk2funk
01-05-2004, 12:10 AM
okay
I will package up this beta with an installer tomorrow (5am here now !) and post a link to it.
Thx
imported_Corporal Punisher
01-05-2004, 01:28 AM
Hiya. I developed DivCon. It does primarily the same as what yours does. I've been working on the mechanics of v2 and am awaiting the patch. If your interested, would you be willing to work together?
Screenies and download are below.
http://www.silicon-north.com/divcon
Dark_Wizard
01-05-2004, 09:53 AM
I'm interested as well...thx!
2drunk2funk
01-05-2004, 03:15 PM
Okay
I have a Zip file below that will install Beta 0.3
Please give it a try and let me know.
No readme files at the moment, any queries just reply here or try me on ICQ.
:!:
Get it here (http://www.simonj.brown.clara.net/COD/rcon4cod.zip)
Corporal Punisher
May well be worth collaborating, I will check out yours later or contact me on ICQ or MSN if you want to discuss :)
imported_Corporal Punisher
01-06-2004, 12:41 PM
Seems your panel is heavily based on Fraggomatc's example :) That's how I figured out how to talk to console.
Anyways, a couple of things to help you speed it up a bit.
- When your getting all the server variables, it's actually faster to do a ServerInfo, then parse that string for values. Getting each value can take a while.
- Since mods provide cvars, you could add something to allow additional and custom cvar settings. I did that for DivCon at the request of many.
- Automessage support is good :P
- Support for custom maps
I'm currently working on a weapon limiting mod that will be incorporated into the next DivCon, as well, damage table modification and stuff as well. I recently added ShellShock to the server but I need to finish it up a bit.
Anyways good work.
Kev
2drunk2funk
01-06-2004, 01:34 PM
Corporal
I saw fraggomats sample for the winsock comms, thats about all I took bah the textbox for the output.
The rest is mine.
Half way through coding it dawned on me to use cvarlist with wildcards and parsing return data to populate server variables as server response times are awful, also noticed you cannot throw the requests at it to quick otherwise you just lose responses (Not sure if the Winsock fault or the server :? )
I will change to cvarlist parsing if any uptake.
Already mentioned I would add mod support, Have you a decent site link about MOD writing for COD ?
Not sure atm whether cvars are freeformat or whether they have to follow a protocol (making it easier to add generic support)
The maps section is bob standard at the moment, was looking to see if I could pull the list of available maps from the server to auto populate. If not then allow user to maintain a list themselve, as I mentioned, this is a simple beta to test and see if people interested :)
Not actually seen any servers running custom maps yet :(
I downloaded 8 I have found so far but tbh they are not that good.
Was thinking of adding in an automessage feature next release :)
You doing a server side mod then for the weapons limiting etc ?
Would be interested in some pointer on where to get the SDK and whats needed :)
Thx for taking time to look at it for me so far :lol:
If you can spare ICQ chat or IRC chat time then let me know :)
imported_Corporal Punisher
01-07-2004, 01:02 PM
Yeah the wait between commands was annoying to say the least. DivCon2 framework utilizes some pretty intuitive ideas to send a command, wait for the expected responce to complete, then continue. It's a lot faster than a predefined wait. more to come, in a rush today.
2drunk2funk
01-07-2004, 07:56 PM
yep
Logically it's just a coding issue
But either the winsock (I doubt) or the server (I expect) does not seem to like multi requests queuing up.
The event handling handles the logic of waiting for an AST to trigger the dataarrival but it seems the cod server just takes the most recent request it had and dumps and previous.
Will be interesting to see next patch and what it does.
I have looked for info on MOD writing to maybe do some server side stuff but have not found anything yet, kinda busy writing CV looking for a job at the moment :x(
imported_Corporal Punisher
01-07-2004, 09:16 PM
CV? aka Resume? Your in the UK I take it, used to live near Glasgow.
2drunk2funk
01-12-2004, 10:17 PM
Update to 0.4.0
Added;
Server Save
Server Remove
Server listbox
Map populate from server so it will pickup custom maps
Default maps only if required.
tweaked some code.
Get it from same place;
Here (http://www.simonj.brown.clara.net/COD/rcon4cod.zip)
Optic666
07-11-2004, 08:18 PM
I am willing to help you guys out if you need some beta teasting just email me here myleswhite@mts.net
vBulletin® v3.8.7, Copyright ©2000-2012, vBulletin Solutions, Inc.