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View Full Version : eXtreme+ Beta 1.2 for COD2 released


Astoroth
11-10-2005, 06:20 PM
• Message of the day system, incorporated in to a server information screen which shows other relevant information about your game and mod settings, this displayed when a player joins your server and accessible at any time from the in game menus

• Fall Damage Modifier

• Clan manage system, managed voting, general greeting + custom welcome messages for up to 4 clans

• Welcome message system, incorporating general greeting, call vote status and custom welcome messages

• Custom map rotations, random or player based (3 size settings)

• End of game map voting system

• Laser dot aiming HUD display

• Spectator & Death music

• Custom announcements, good luck message on spawn, first blood announcement on team based game types and time announcer

• Score hud display, displayed towards end of game

• Custom obituary, killing spree, weapon spree, noob streak and death on screen messages

• Server message system, can display up to 10 custom messages, next map and or game type plus your complete map rotation.

• Team Kill system (SINBIN), can monitor team based games for team killers, you set the limits and the mod will randomly either freeze them to the spot without a weapon or lift them in to the sky and drop them like a stone

• Movie mode, lets you play the game in letterbox, some like, some hate, you decide!

• COD2 health regen system, or COD health bar with the ability to drop health packs on death

• Anti-Camper system, marks campers on the compass.

• Forced client side dvar control, allow you to force:- data rate, mantle hint (on/off), crosshair (on/off), crosshair names (on/off), enemy crosshair (on/off), hud stance (on/off), bright model (on/off), red dot fade quick (on/off)

• Stats board, at the end of game you can choose to see players stats, covers all death types, high score and kill ratio

• Realism options, drop weapon on hand or arm hit (trip does not work yet!)

• Choose which weapons are allowed

• Grenade Override system, allow you to override the stock levels given by weapon class, or set a fixed amount and even a random amount each spawn.

• Weapon Override, this feature allows you to set which weapons are available on a particular map, game type or even both. You can choose from snipers, rifles, machine guns, shotgun or pistol only play. Shotgun only rocks!, you can also choose whether to allow frag and/or smoke grenades in these modes

• Weapon damage modifiers, you can set using % of their original damage, the damage caused by weapons. You can go above or below, so you want more powerful grenades, set it to 150, to get 50% more, if you want less damages, set it to 75 to get 75% of the damage

• Grenade indicators, death icons, hit blip and objective indicators can be enabled or disabled

• Two new game types added from the old days, hold the flag and last team standing

You can get the files from my website, http://www.gom.me.uk

Astoroth

Fearlezz
11-10-2005, 07:19 PM
:eek: wow :eek:

Great work, this goes on our server tonight when all people leave :cool:

rudedog
11-10-2005, 07:22 PM
Wow sounds like a very full featured mod. Posted to front page.

Fearlezz
11-10-2005, 09:18 PM
went trough most of the cvars and scripts... man, you relly added a lot of stuff, like

REFERENCE OB_BASHKILL_PMSG
LANG_ENGLISH "You got bashed to death!"
still configuring it, must say I love what you have done so far :D

Fearlezz
11-10-2005, 10:47 PM
Finaly uploaded it on the server and here is the first problem... can't get the messages to work

Instead of "You got bashed to death!", I get "OB_BASHKILL_PMSG", and it's like that for every, and I mean every message.

First thought I messed smth up in the files, so I put the original ones on the server... Same thing. Any ideas how to get this working?

Oh yeah, the health bar and ammo bar overlap.

topmug
11-11-2005, 04:51 AM
Wow , that looks a pretty big mod. Nice man

wish i could put this on but wanna stay stock or a while.

Top

night}{@wk
11-11-2005, 09:20 PM
When I start server I get following error when loading what I think is: -

xtremeplus_scripts_iwd

Can you tell me what I doing wrong or whats wrong error below

------- Game Initialization -------
gamename: Call of Duty 2
gamedate: Oct 6 2005
----------------------
Game: G_SetupWeaponDef
----------------------
-----------------------------------

******* script runtime error *******
pair 'serverinfo_' and 'undefined' has unmatching types 'string' and 'undefined': (file 'maps/mp/gametypes/_menus.gsc', line 10)
game["menu_serverinfo"] = "serverinfo_" + level.ex_currentgt;
*
called from:
(file 'maps/mp/gametypes/tdm.gsc', line 46)
thread maps\mp\gametypes\_menus::init();
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************
********************
ERROR: script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)

Astoroth
11-11-2005, 10:13 PM
Have spoken to nighthawk on MSN, think we have resolved this problem....

Possibly, down to eXtreme+ and powerserver fighting over who's gametype to use :)

Astoroth

night}{@wk
11-12-2005, 12:34 AM
What more can I say about this GUY i send quick PM and more than happy to help! TOP BLOKE, TOP SUPPORT.

MOD works fantastic an all.:D :salute:

[DP]Lincoln
11-19-2005, 08:19 PM
After some fiddling, I got this mod to work on our server and it is incredibly fun. The two new gametypes are really fun and the upclose blood splatter is great! My clan is having incredible fun with this mod. I highly suggest it to everyone!

[DP]Lincoln_Memorial
67.19.16.139:28980