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View Full Version : Figured out the BUG in allowdownloads


bullet-worm
10-28-2005, 07:48 PM
Just an FYI:

I believe there is a BUG in the client-side that is causing the "all mods MUST be downloaded" problem:

After having difficulties reproducing what another modder was getting, I went back and made a 1-line mod (an iprintln) INSIDE one gametype.

I tried inserting that mod directly into the MAIN directory with sv_allowdownload on AND off. That did not work.

So I used the fs_game method instead with sv_allowdownload on AND off. That did not work either.

I even tried turning sv_pure on and off and repeating all the above test. No deal, still did not work.

So........ diging around I found the CLIENT side allowdownload setting. IF the clientside is OFF (you can find it in the Multiplayer Options), then I CAN join a server without downloading the 1-line mod I created. It doesn't matter what the server settings are (sv_pure, sv_allowdownload, OR fs_game).

However (and here is where I believe the bug is), IF the CLIENT has allowdownload ON... the client thinks it MUST get what the server has (even if it is not required client-side or the server is not allowing downloads).

And there lies the problem. Some mods ARE required client-side, some are not. The client-side cannot differentiate the difference (whereas CoD1 could) and we have the situation we are in.

worm

[ELS]WRX Boy
10-29-2005, 04:25 PM
Yeah, I just read something similar to this on IW's forums this morning. Problem is, and correct me if I am wrong, we are going to have to wait for a patch to fix this.

bullet-worm
10-29-2005, 05:50 PM
You are correct. Nothing we can do about this.

And that was me on the IW forums... lol. Things tend to get lost there, but here the site is VERY community specific. Don't get a lot of players here, just admins. :D

worm