bullet-worm
10-28-2005, 07:48 PM
Just an FYI:
I believe there is a BUG in the client-side that is causing the "all mods MUST be downloaded" problem:
After having difficulties reproducing what another modder was getting, I went back and made a 1-line mod (an iprintln) INSIDE one gametype.
I tried inserting that mod directly into the MAIN directory with sv_allowdownload on AND off. That did not work.
So I used the fs_game method instead with sv_allowdownload on AND off. That did not work either.
I even tried turning sv_pure on and off and repeating all the above test. No deal, still did not work.
So........ diging around I found the CLIENT side allowdownload setting. IF the clientside is OFF (you can find it in the Multiplayer Options), then I CAN join a server without downloading the 1-line mod I created. It doesn't matter what the server settings are (sv_pure, sv_allowdownload, OR fs_game).
However (and here is where I believe the bug is), IF the CLIENT has allowdownload ON... the client thinks it MUST get what the server has (even if it is not required client-side or the server is not allowing downloads).
And there lies the problem. Some mods ARE required client-side, some are not. The client-side cannot differentiate the difference (whereas CoD1 could) and we have the situation we are in.
worm
I believe there is a BUG in the client-side that is causing the "all mods MUST be downloaded" problem:
After having difficulties reproducing what another modder was getting, I went back and made a 1-line mod (an iprintln) INSIDE one gametype.
I tried inserting that mod directly into the MAIN directory with sv_allowdownload on AND off. That did not work.
So I used the fs_game method instead with sv_allowdownload on AND off. That did not work either.
I even tried turning sv_pure on and off and repeating all the above test. No deal, still did not work.
So........ diging around I found the CLIENT side allowdownload setting. IF the clientside is OFF (you can find it in the Multiplayer Options), then I CAN join a server without downloading the 1-line mod I created. It doesn't matter what the server settings are (sv_pure, sv_allowdownload, OR fs_game).
However (and here is where I believe the bug is), IF the CLIENT has allowdownload ON... the client thinks it MUST get what the server has (even if it is not required client-side or the server is not allowing downloads).
And there lies the problem. Some mods ARE required client-side, some are not. The client-side cannot differentiate the difference (whereas CoD1 could) and we have the situation we are in.
worm