An FPS Server guide for developers It's not rocket science and to be honest, most if not all of these features have been around for some time. However we keep seeing new games released, with a lot of these basic features missing. Click here to view the list of features we've been asking for since 2001
Please use this thread to leave feedback or be part of the continued discussion on what admins need to run a successful game server.
A strange thing is happening, ArmA:2 is currently number one seller on Steam. Why should a two year old game that was never a big seller be selling in high numbers? It's all because of a user made mod that is filling servers around the world. The mod is called DayZ and it's a brutal zombie survival RPG running on ArmA:2.
What makes it brutal is that it is totally unforgiving and fills you with terror. How would you feel alone hungry and poorly armed. Trust is a big element to the game because it's easer to kill and steal from other players than to find food and supply's. Seeing another player you are faced with the dilemma, are they friendly, or will they kill you for your supplies? It's incredibly immersive...
Bohemian Interactive have seen the success of the mod and have jumped in to support the some what overwhelmed modder.
The mod has only been out for around 4 week and is in Alpha at the moment but it plays remarkably well. The game play is persistent from one gaming session to the next and across all of the servers hosting the game. Oh yea, once your dead your dead, you will have to start again with almost nothing.
An intro into Ghost Recon Online.
GRO will shut the CB down to retool it this weekend.
I'm guessing that in a month the 3rd phase of the Closed Beta will start as there are still some bugs to be squashed by Ubisoft.
Hopefully it will be up shortly as an Open Beta and everyone can enjoy this great shooter.
Treyarch started the multiplayer mode from scratch and checked what should kept and what should be tossed away from the old games and entirely rebuild it into a new concept. The multiplayer mode will be still in the year of 2025 with high tech weapons and various of elements from the single player.
They wanted to make it more compatible for eSports and Treyarch visited various of developers to find out to make the multiplayer mode more comprehensive. The one size fits all idea has been entirely scratched were people are able to spectate (such idea as HLTV) and players should be no longer be mixed with too high levels etc.
There will be various of play styles for CoD Fanatics, like strike packages are more focused on classes such as ‘Medic’ ‘Engineer’ ‘Soldier’ ‘Sniper’ etc.
Engine
They will be using the same engine as the original Blackops and they did announced they gave it quite some upgrades and enhancements and tons of new features in the past 2 years.
They have enhanced the rendering, lighting and animations with gives huge difference between Modern Warfare 3. As you will notice from the trailer is that the particles and effects and higher resolution textures are allot better then previous versions.
While we're always sad to see someone leave IGN and not be able to work with that person day in and day out anymore, this is definitely one of those situations where we can't help but be proud and happy to see a staff member move on to something new and great. Today, we congratulate Tina Palacios on her transition to Infinity Ward as the new Senior Community Manager of Call of Duty.
As many of you know, Tina's been at the heart of the 1UP and IGN communities for several years now, injecting her unique brand of humor and passion into our sites, and breaking down the barriers between our internal editorial teams and our valued community members. Both 1UP and IGN are much better sites and communities thanks to her.
She's also a huge Call of Duty fan.
So yeah, it comes as little surprise that Infinity Ward wanted someone of her talents to head up community for Call of Duty. It really is a fantastic new step for Tina, and we couldn't be happier for her. Today we say goodbye to Tina, but the great part is that it's not really goodbye -- we'll still be working with her regularly, just from different places now. So join us in wishing her well on her new job, and if you care to keep up with her in the future, you can follow her on Twitter.
We've got some exclusive news and some new dates for you all. It looks like EA/DICE is rolling out a premium content service, and are also planning to drop 5th expansion after their previously announced End Game DLC. In addition, there will be a DOUBLE XP WEEKEND this weekend, May 12th - 14th!
Battlefield Premium : June 4th Battlefield™ Premium will land you a number of content drops with unique in-game items not available anywhere else. First out is the one-of-a-kind Premium knife and black dog tag, plus a set of soldier camos, weapon camos, dog tags and Assignments that will make sure you stand out and get more personalization options.
Close Quarters : June 12th
June 2012 : Guide
Get the upper hand with this strategy guide, teaching you how to improve and become an even more skilled player.
August 2012: Bonus Content
Fall 2012 : Armored Kill
Winter 2012 : End Game
March 2013 : 5th Expansion Pack (still untitled)
Looks like some exciting things on the horizon! What are your thoughts on the new info and what are you most looking forward to?
Now UD's thoughts. I like the additional DLC, double XP - whatever. But introducing a premium service that copies the CoD elite service is disappointing.
Activision announced today some new Modern Warfare 3 multiplayer modes in the form of Face-Off; a one-on-one or two-on-two deathmatch mode where the maps are specifically designed for smaller groups of players. The first two maps will be released on May 15th for Xbox 360 users for free and the PS3 and PC versions to be released soon after. The next set of maps will release on May 22nd, again for Xbox 360 users first with PS3 and PC users having to wait again because Microsoft paid a lot of money for timed exclusive DLC content.
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