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An FPS server guide for developers
Oct 16, 2007 - 11:32 AM - by rudedog
An FPS Server guide for developers
It's not rocket science and to be honest, most if not all of these features have been around for some time. However we keep seeing new games released, with a lot of these basic features missing.
Click here to view the list of features we've been asking for since 2001
Please use this thread to leave feedback or be part of the continued discussion on what admins need to run a successful game server.
44 Replies | 16,170 Views
Firefall by Red 5 Studios announced at PAX
Sep 05, 2010 - 9:08 PM - by Tobi54


FAQ:


Quote:
This thread will contain common questions that came up during the announcement of Firefall. New questions will be added as they get asked.

What is Firefall?
Firefall is a team-based action shooter combining deep character progression with an open-world cooperative campaign that can be shared with hundreds of other players. Firefall will also have a rich competitive multiplayer component incorporating built-in features such as clan support, ladders, tournaments and stats.

Firefall takes place on Earth, but it is an Earth transformed. The year is 2233. A highly efficient form of energy was discovered by utilizing the resource Crystite. The overuse of Crystite led to the disastrous arrival of the Melding, an energy storm that has engulfed the majority of the planet. You play as a surviving human in the eye of the Melding storm.

Recently, humanity has been fighting for survival against a race calling themselves the Chosen. They emerged from the Melding with only one known goal, the destruction of the human race.
When does the game come out?
We are planning to release Firefall at the end of 2011.
Is Firefall an MMO?
No. Firefall is first and foremost an action shooter. We incorporated a lot of elements that you might find in various genres, including MMOs, but it is not an MMO in the traditional sense.
How much will Firefall cost to play?
We are so excited about Firefall that we want to make sure everyone can play it and join their friends in the game. When Firefall releases, it will be available online for download and play for absolutely free.
Will there be a subscription fee?
Absolutely not. We do not feel that a subscription fee best suits the style of game we are creating.
How do you plan to make money?
We plan to offer a marketplace for Firefall that will offer players items to enhance their gaming experience. We are adamantly against selling anything that might compromise the skill-based aspect of the game.
What are you showing at PAX?
We are demoing a portion of the open-world experience. You can check out the same demonstration (minus the awesome experience of meeting the dev team) by checking out the movies on http://www.firefallthegame.com
Are there any additional details regarding the competitive multiplayer?
For now, we are only discussing the open-world co-op experience. You can expect to see a lot more about the muliplayer experience at a later date.
What are battleframes?
Battleframes are sets of armor and weapons that denote your class in Firefall. You will customize these pieces of armor and weapons through modules and upgrades to create your own unique style of play. Battleframes can be switched out during gameplay at a battleframe station, giving you the option to change tactics on-the-fly.
How many battleframes will there be at launch?
For PAX, we are only talking about the Assault and Medic battleframes. Additional details will be released later.
Feel free to ask additional questions and we'll get them added to the list. Thanks for stopping by!

This game looks to be developed for the PC from the ground up using the Offset Engine (no console port? say it aint so!), interesting interview with the studio head from 2008 here:


Look at how clean the HUD is, looks like someone's finally getting right, the first person to third person transitions are pretty slick, and I'm pretty excited about an open world shooter, vast environments, huge battles with hundreds of people etc. I know this isn't the type of title we're used to, but it could be a pretty big win for PC gaming in general.

PS: The gameplay footage on the official website seems of higher quality, here:

0 Replies | 8 Views
Borderlands Update Increases Level Cap
Sep 05, 2010 - 8:55 PM - by QuickSplice
The PC version will be seeing an update according to Gearbox CEO Randy Pitchford when he told a live PAX audience that they were going to release a “free update to Borderlands that will both rebalance the original game around the level cap and increase the level cap for everyone.”

The new level cap will be set to 69 and it will be released in October with the Borderlands Game of the Year Edition release.

Source: Here
0 Replies | 37 Views
Sept 1st Interview with pcdev
Sep 05, 2010 - 6:10 AM - by vampiejay
Black Ops MP Reveal - Cesar "pcdev" Stastny Interview
I was at the Black Ops MP Reveal down in LA on September 1st, 2010 and was give the opportunity to interview @pcdev about the PC SKU of Call of Duty: Black Ops...
Josh: Dedis, first off everyone wants to know are they self-upload like World at War, or sort of like what EA did with Bad Company 2 with a trusted gsp?

Cesar: Excelent question, right out of the greatest hits. You just saw this presentation on multiplayer. My goal with this game is to give the pc community the entire game that the console guys get plus all the cool pc stuff that we as pc gamers need to have to make it feel like a pc title. Most of these new features in this game are predicated on having trusted servers, we are having a trusted server system as a matter of fact we are partnering with gameservers.com to be the exclusive provider for all of the Black Ops dedicated servers. These guys are big, they’re great and we’ve been working with them since world of war, they're going really big with this title, we're going to know on day one that there’s going to be a huge number of official servers for everyone to play on. We’re going to know every single one of our dedicated servers is going be running on top quality hardware on a great infrastructure that has great bandwidth. We're also going to know they're going to help us protect the integrity of the title. In addition, if you want to run your own server, you're going to be able to get a rank or unranked server from GamerServers at a great price


Josh: Mod tools, I’ve got to ask it, I know you’ve said before you aren’t sure what’s going to be in it, but I’ve got to ask, is there going to be a mapping ability?

Cesar: So, you know @JD_2020 and I kind of come from modding backgrounds, near and dear to our hearts, as soon we ship this game, get it in your hand so you can start playing it, and make sure its all good were going to focus on getting some tools to you this work isn’t done yet I can’t say what it is going to include what it’s not going to include, my hope is that it includes a complete set of tools. There are some difficult issue we need to solve the works not done I’m not going to make any promises. I feel pretty confident that the tools will be sufficient to make great competitive mods at the very minimum.


Josh: Do you hope for a possibility of Map Tools?

Cesar: Of course. I can tell you the most difficult issues, purely technical issues, have to do with the mapping tool. They have to do with the way we’ve change our shadder system our lighting system. Moving this tool from an in house tool to a tool you can put in the hands of our players is definitely not there yet.
- Source and to read the full interview, click here
8 Replies | 248 Views
Left 4 Dead Update Released
Sep 04, 2010 - 11:53 PM - by rudedog
Left 4 Dead 2
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

* Dev Choice Mutation: Hard Eight
* Fixed a remote DLL loading exploit (MS KB2264107).
* Fixed a crash when disconnecting a rcon connection due to an invalid password when multiple sessions were already connected.
Left 4 Dead
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

* Fixed audio client concommands that could lag a server.
* Fixed a remote DLL loading exploit (MS KB2264107).
* Fixed a crash when disconnecting a rcon connection due to an invalid password when multiple sessions were already connected.
0 Replies | 65 Views
Cod Black Ops PC FAQ List Released.
Sep 04, 2010 - 5:50 PM - by PattonIRL
Treyarch have just released the FAQ list for Call of Duty: Black Ops.

After Call of Duty: World at War, we set out 3 goals for our next PC title:

* 1] PC gets every single game feature that the consoles get, but in a way that makes sense for PC.
* 2] PC gets even more features – the ones that PC gamers want like dedicated servers and more customization.
* 3] Keep it fun. Protect the integrity of the title through design and post-launch support.


Keep that in mind as you read through the decisions outlined below in our FAQ.

Call of Duty: Black Ops PC Multiplayer FAQ

Full feature support: Confirmed
Ranked Servers: earn XP and currency. Wager Servers: gamble your currency. Customizable Unranked Servers. Combat Training against practice dummies. Theater. Create-a-Class "2.0." Contracts. Emblem editor. Everything the consoles get. Implemented in a way that makes sense for PC (*cough* no lobbies *cough*).

PC Features: Confirmed
Dedicated Servers. New Server Browser. Dev console. /record. Customizable game modes, perks, killstreaks, classes, and higher player counts on unranked servers. Map rotation. RCon. Kick & Ban. MOTD. In-game custom Server Banners. And more.

Mod Tools: Confirmed
We will release mod tools sometime post-launch. We need to finish the game first. Then we will make sure any urgent issues are handled. Then we will begin work on tools. The extent of the mod tools package will not be known until this time.

Global Persistent Stats, Profiles: Confirmed
Your profile data is stored on servers for you and is accessible from anywhere on the internet. Stats, XP, COD Points, configs, etc.

Leaderboards: Confirmed
Yes, leaderboards - globally persistent leaderboards (i.e. NOT per-server based).

Steam Exclusive: Confirmed
Millions of Call of Duty fans are already on Steam. Their Friends are on Steam. Steam will provide the ease of auto-updating instead of manual patching. Auto-updating will also help keep the community playing together on the latest version. The Steam cloud will make your profile and configs available to you on any computer.

VAC: Confirmed
We are serious about protecting the integrity of this game from hackers and cheaters who would otherwise ruin the fun for the honest players. Used in conjunction with our own anti-exploit measures, Theater reviews, trusted servers, and supplemented by server admins with kick and ban powers we believe that Valve Anti-Cheat will be an effective solution for Call of Duty: Black Ops PC. We are committed to working closely and diligently with Valve to deal with new threats as they appear.

No “Public Server Files”: Confirmed
Many of these game features are predicated on having a trusted host or server. Otherwise these features would be wide-open to easy exploits and rampant cheating. Also, anti-cheat solutions can be significantly more effective on games that rely on trusted servers. We chose against “public server files” in favor of providing full feature support and protecting the integrity of this title. This doesn't mean you won't have customization or admin capabilities with your servers - because you will. This simply means we've partnered with an exclusive server provider.

GameServers.com Exclusive: Confirmed
We have partnered with GameServers.com as the exclusive provider of dedicated servers for Call of Duty: Black Ops. Every dedicated server for this title will be running on top quality hardware and infrastructure with excellent bandwidth. There will be a ton of official servers at launch for everyone to play on for free. If you want to run your own server you will be able to rent one at a great price (which will never go higher than $0.99/slot). They are actively adding new server locations and staffing up to meet global demand. If you don’t see your location you can suggest it here: http://www.gameservers.com/blackops/

Max Players: Not Confirmed
We have not yet finalized the maximum number of players in ranked or unranked servers. More playtesting is required to determine how high these numbers can go. This happens as late as possible in the project otherwise the game is likely to change in ways that could invalidate the results.

Minimum System Requirements: Not Confirmed
The game is still in development, and the PC team is hard at work making further optimizations. We will announce the min specs in the near future.

-----

Hopefully that answers the majority of the outstanding questions not answered from our MP Reveal coverage. There are still some questions we do not have answers for at this time, so as always, we appreciate your patience. We will have all questions answered before November 9th.

Regards,
-JD, PC Dev, & the PC Team


Source: http://callofduty.com/board/viewtopic.php?f=71&t=270441
33 Replies | 640 Views
How Duke Nukem Raised From The Ashes
Sep 04, 2010 - 5:11 PM - by QuickSplice
Duke Nukem Forever wasn’t supposed to happen. Things changed when one devoted developer from 3D Realms did not want to give up on the dream. Kotaku got a full on interview with that developer and his name is Randy Pitchford from Gearbox. The interview and story is quite long, so I’ll just forward you to the link, but here’s a quote from the article to get you on your way to the long journey which is Duke.

“The short story of it is: Because of my history with Duke, because of my relationship with Scott and George, because of the trust and respect that Gearbox and Take Two were able to build through our work together with Borderlands, and through the capabilities that I have built with my team to be able to ship games on these platforms — because of all of these things, I was in a spot that, if I took a bet and got in there and put myself in the line of fire in the middle of this thing, I knew that I could bring all these pieces together and that I could save Duke. I just knew it was going to work. I took the risk. I bet on Duke.”

Full Article Here
0 Replies | 79 Views
Red Orchestra:Ostfron 41-45 for free
Sep 03, 2010 - 9:05 PM - by lacisghost


http://www.facebook.com/logitechgami...p_224396475227

Logitech is offering a free code to redeem Red Orchestra: Ostfront 41-45 when you Like them and claim coupon on Facebook and fill out a short survey form.


Coupon Eligibility
Only persons residing in United States who are at least 18 years of age can enter.

INSTRUCTIONS
1. Go to www.steampowered.com and install steam.
2. Start Steam
3. Click the “Games” menu and select “Activate a Product on Steam…”
4. Follow the Steam instructions, and enter the Activation Code printed
at the bottom of this page, in the box on the screen.
5. Once the Activation process is complete, Red Orchestra: 41-45 will
download and install on your PC.
6. When the download is complete, Click “Play” to start the game.
2 Replies | 209 Views
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