It's not rocket science and to be honest, most if not all of these features have been around for some time. However we keep seeing new games released, with a lot of these basic features missing. Click here to view the list of features we've been asking for since 2001
Please use this thread to leave feedback or be part of the continued discussion on what admins need to run a successful game server.
Desiring a classic fast paced FPS set in the Second World War, game studio Driven Arts has built the next generation of class-based multiplayer shooter: Days of War. In this competitive FPS, players need to fall back on their marksmanship, skill, map awareness and tactical cunning. Like in true WW2 warfare, combat in Days of War is brutal, unforgiving and requires extensive teamwork.
Maps are inspired by historical WW2 settings. Players can fight on the beaches at Omaha as part of the D-Day invasion push inland in the Normandy themed maps Carentan and Thunder, or battle for the Colmar Pocket in the snowy village of Kaysersberg. These iconic locations draw inspiration from Saving Private Ryan, the Band of Brothers TV series and other real world settings. More maps will be added in the upcoming months such as a warm and sunny Italian coastal city and a snow covered forest set near Bastogne.
Players can choose to play as the Americans or the Germans with up to 32 others. The Russian and British forces will be added as free expansion in the near future. Soldiers can take the role of Marksman, Rifleman, Assault, Support, Specialist, Shotgunner, Machine Gunner, Sniper or Rocket Soldier, with each faction having their own unique weapons. Each class has their own strengths and weaknesses, so players will need to work together to get the most out of their chosen role.
Days of War battles are objective based such as Domination; where players fight over 5 flags in successive order, and Detonation; where one side has to place explosives on a number of predetermined locations, with each success adding time to the game clock.
Players can setup their own servers with full in-game administration abilities allowing them to pick maps, set rules, tweak game modes and manage their community. A lot of attention has also been given to supporting community modding efforts such as an upcoming map editor with Steam Workshop integration for all player made maps.
Classic competitive FPS combat: marksmanship, skill, knowledge of the map and tactical cunning is your path to victory
Team based combat roles : 9 well defined classes, over 20 weapons, each with distinct strengths and weaknesses
Realistic battlefield variety: from tight city streets to wide open beaches, to foliage rich forests, all with a variety of weather conditions and times of day
Devoted community support: dedicated server hosting and modding support coming soon
Authentic WW2 warfare: motion captured soldier animations, maps designed using photogrammetry, and laser scanned weapon models
As our Closed Alpha draws closer we have decided to set the Official Closed Alpha Release Date as May 26th!
We’ve decided to release a hype trailer to get you guys pumped for the Closed Alpha testing made by the one and only NikkiHD, the creator of amazing frag movies such as ‘Clockwork 4’ and ‘sViix’. We hope you all enjoy this Closed Alpha announcement trailer from NikkyHD! We all love it and we hope it made you ready to get stuck in to Battalion 1944.
In anticipation of the Closed Alpha, we’ll be sending out our Kickstarter Backer Surveys on the 28th April! Make sure to get your survey answers sent back to us as soon as possible after this date to make sure we can send you your Closed Alpha Steam code on the 24th May (which activate on the 26th).
We are all really excited to share Battalion 1944 with our Alpha backers and we’re looking forward to getting great feedback from all involved to make strides towards improving the game for everyone at the Beta & Early Access stages. Our Alpha is hugely important for us as it will enable us to identify bugs within Battalion quickly and efficiently with such a large first online playtest.
For our Alpha we have really focused on the feel first and foremost. The game is in no way done and we know there are things that need fixing, implementing and finishing but right now we are really trying to work on nailing down the feel of the game and it’s movement. Once we have the base we can build upon it and add more features/content ready for Early Access. The community is massively important to us and we are glad we can show you what we have been working on as well as giving you the chance to have your say in the direction of the Battalion.
Within the coming weeks we’ll be releasing a full development roadmap with a list of features that are expected to be implemented for each development stage. We’ll also be releasing a Alpha weekend schedule which will show what we’ll be focus testing as a community each weekend.
Next Week’s Development Update
Next week we will be releasing a small development update where we’ll be showing you the progress with our new third person animations & graphics tweaks! Stay tuned!
To recap, here’s all the dates you need to remember:
• April 28th - Kickstarter Surveys get sent out
• May 24th- Closed Alpha Steam Codes get sent
• May 26th - First Closed Alpha weekend!
That's all for now. Remember to watch your emails for our the surveys and for your Alpha Codes and we’ll see you in our servers May 26th!
I really hope so, and I also hope they leave all the level grinding to their futuristic titles.
It appears that the next Call of Duty game, that is being developed by Sledgehammer Games, will be called Call of Duty: WWII. From what we know, Sledgehammer will Call of Duty back to its roots, and it appears that its first artworks have been leaked online.