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An FPS server guide for developers
Oct 16, 2007 - 12:32 PM - by rudedog
An FPS Server guide for developers
It's not rocket science and to be honest, most if not all of these features have been around for some time. However we keep seeing new games released, with a lot of these basic features missing.
Click here to view the list of features we've been asking for since 2001
Please use this thread to leave feedback or be part of the continued discussion on what admins need to run a successful game server.
41 Replies | 40,802 Views
Battlefiled Hardlines DRM - hardware changes
Mar 25, 2015 - 11:12 AM - by rudedog
Guru3D, while working on a performance review for Battlefield Hardlines, discovered that when they made a number of changes to their hardware setup it locked them out of the game.

One would think by requiring you to use and login to Origin, this would not be a problem as that system alone will lock into one instance of the game running at a time.
Here's what EAs DRM is doing, they don't just verify the number of PCs you work on slash use, nope .. they dare to monitor hardware changes now, which I am sure is a privacy breach on many levels. So once we insert new hardware (CPU / mobo or graphics cards) the hardware id # hash changes and if that happens a couple of times they are rendering your activation invalid.
- More info and source, head on over to Guru3D
6 Replies | 191 Views
Arma 3 - Marksmen DLC Developer Diary: Weapons & Platform Features
Mar 23, 2015 - 11:02 AM - by Pendragon

Published on 23 Mar 2015

Welcome to the first of a two-part series of developer diaries about the Arma 3 Marksmen DLC!

Exploring the new premium weapons and supporting free platform features, in the video, Creative Director Jay Crowe, Project Lead Joris-Jan van ’t Land, and Encoding Lead Petr Kolar discuss the vision behind the Marksmen DLC, its development process, and the contribution it makes to the Arma 3 sandbox.

In the next developer diary, members of the Arma 3 development team will discuss the new End Game multiplayer mode, showcase scenarios, firing drills, training courses, as well as the Virtual Garage feature, which will all be shipped alongside the Marksmen DLC.

About Marksmen DLC
The Arma 3 Marksmen DLC consists of seven new weapons, two scopes, remote designators, ghillie suits, firing drills, and the Marksmen showcase scenario. The DLC will be accompanied by a major platform update, which will be free for everyone who owns Arma 3. This supporting update will introduce weapon resting and deployment (weapon stabilization), improved recoil simulation, improved AI suppression, various sound enhancements, a new multiplayer mode and showcase scenario, suppressor and bipod weapon attachments, heavy and grenadier vests, nine additional face paints, and Virtual Garage. The Marksmen DLC, and the supporting platform update, will be released on April 8th 2015.
1 Reply | 124 Views
Star Wars BattleFront - info released during upcoming Star Wars event
Mar 19, 2015 - 3:08 PM - by rudedog
Looks like EA will be releasing some information about Star Wars BattleFront during this years Star Wars Celebrations in April. BattleFront is suppose to be released this November.
We’re thrilled to share that Star Wars Battlefrontwill be taking part in Star WarsCelebrationnext month in Anaheim, CA from April 16-19. We could not think of a better or more appropriate place to debut the game officially for the first time than the premier event that celebrates the Star Wars universe and the legions of fans who have fallen in love with it.

2014 CES
0 Replies | 156 Views
Unreal Engine what is possible
Mar 19, 2015 - 2:41 PM - by Pendragon

Published on 17 Mar 2015
The Kite open world demo created in Unreal Engine 4 features a diverse and beautifully realized 100 square mile landscape. Everything is generated completely in real-time at 30fps and includes fully dynamic direct and indirect illumination, cinematic depth of field and motion blur, and procedurally placed trees and foliage. Get Unreal and get going for free at
0 Replies | 151 Views
Killing Floor 2 - Developer Diaries 3 - Weapons & Perks (Part 2)
Mar 12, 2015 - 3:08 PM - by Pendragon

Tripwire Interactive returns with the release of the latest installment in its multi-part developer diary series for the highly anticipated PC and PlayStation®4 title, KILLING FLOOR 2. In a continuation of Weapons and Perks: Part 1, the newest video, Weapons and Perks: Part 2 takes aim at what KILLING FLOOR 2 has in store in its heavy arsenal. For starters, the team pairs each perk with a specialized base weapon and grenade. Players can then customize their specific perk skills as they progress in the game to suit their Zed-slaying style. With Tripwire Interactive’s superb track record of creating realistic, fast-paced action weapons, they’ve worked hard to perfect the art of gratifying weaponry in KILLING FLOOR 2.

Blending functionality and realism with high-frame rate animations, KILLING FLOOR 2 features weapon animations that clock in blazing fast at over 200 frames-per-second compared to the average of 30 FPS found in most First Person Shooters. With the return of Zed Time, which has been enhanced for KILLING FLOOR 2, players will be seeing nothing but red!

In KILLING FLOOR 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.

Not all have given up hope though... A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
0 Replies | 249 Views
Titanfall Season Pass Free
Mar 12, 2015 - 10:39 AM - by Pendragon
Respawn has announced that the Titanfall season pass is currently free on the PC, Xbox 360 and Xbone
Happy Anniversary Titanfall

A year ago we launched our debut game, Titanfall. It's hard to believe it's already been that long since we were hanging out with real-life Pilots in London, launching the game with Major Nelson at SXSW and meeting fans in our home base of Los Angeles.

Since then we've been overwhelmed by the amount of support from our community. You've given back to us by creating costumes, videos, tournaments and art inspired by the game that continue to amaze the team here at Respawn. In turn, we've worked hard to create new modes and features as well as maps to show our commitment to you and keep giving you more reasons to enjoy Titanfall.

In celebration of our one year anniversary, all Titanfall map packs are now available for free on Xbox One, Xbox 360, and PC. You just have to head to the online store on Origin or Xbox and download the Season Pass.

Thanks again to all of you who've supported us and we can't wait to make more games for you in the future. In the meantime, if you haven’t tried the new maps, we hope you love them and happy anniversary, Titanfall!

Vince Zampella - CEO, Respawn Entertainment
0 Replies | 237 Views
Wolfenstein: The Old Blood - Official Gameplay Trailer #1
Mar 08, 2015 - 7:42 AM - by rudedog
2 Replies | 389 Views
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